Content tagged enemy-movement

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34 usages of this tag
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How do I Easystar Enemy Movement?
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Hey guys, I'm trying to use Easystar to move around enemies. So I have multiple enemies calculating path to the enemy and moving, my problem is that they're cal...

  • 3 replies
  • 430 views
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How do I knockback with physics?
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Hey guys, so, my project is room based, each room has colisors (red). The enemies are moving using physics, the only way that I found that moves the enemies lik...

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  • 363 views

My enemies sometimes will stand still after they spawn before either moving toward the player or getting stuck. Anyone know what to do?

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Enemy movement (predetermined paths)
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What's the easiest way to give enemies a predetermined route? Example => A to B to C to D to A...(repeat). Preferable without acceleration/deceleration involved...

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  • 238 views
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How do I create enemies with more precise movement?
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I'm trying to create enemies that are following simple waypoints. Why are my enemies' movements slowly becoming more inconsistent over time when using MoveTo be...

posted 1 years ago
  • 2 replies
  • 180 views
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Can someone give me an example how to use tween as a waypoint for enemies? I don't want to use Moveto or Pathfinding behavior cause I want its movement to be mo...

  • 5 replies
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These simple events used to work, but now fully breaks whenever I add more than one in a layout, any help? (As you can see, I tried to incorporate "For each" in...

posted 1 years ago
  • 5 replies
  • 400 views

I have this neat idea for a horror game where you have a flashlight with limited battery charges. Each time you use a charge, you have a chance of an enemy appe...

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How do I create enemy AI for top-down-games?
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Greetings and first, as always, sorry for my english ;). As the headline already said, I would like to know how to create an enemy-AI for top-down-games like sh...

  • 8 replies
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Sorry for the long title, I'm confused how to phrase my problem briefly. I drew an enemy (a toad), and he has an idle animation, and a hop. I want him to cycle...