Hey guys, I'm trying to use Easystar to move around enemies. So I have multiple enemies calculating path to the enemy and moving, my problem is that they're cal...
Hey guys, so, my project is room based, each room has colisors (red). The enemies are moving using physics, the only way that I found that moves the enemies lik...
My enemies sometimes will stand still after they spawn before either moving toward the player or getting stuck. Anyone know what to do?
What's the easiest way to give enemies a predetermined route? Example => A to B to C to D to A...(repeat). Preferable without acceleration/deceleration involved...
I'm trying to create enemies that are following simple waypoints. Why are my enemies' movements slowly becoming more inconsistent over time when using MoveTo be...
Can someone give me an example how to use tween as a waypoint for enemies? I don't want to use Moveto or Pathfinding behavior cause I want its movement to be mo...
These simple events used to work, but now fully breaks whenever I add more than one in a layout, any help? (As you can see, I tried to incorporate "For each" in...
I have this neat idea for a horror game where you have a flashlight with limited battery charges. Each time you use a charge, you have a chance of an enemy appe...
Greetings and first, as always, sorry for my english ;). As the headline already said, I would like to know how to create an enemy-AI for top-down-games like sh...
Sorry for the long title, I'm confused how to phrase my problem briefly. I drew an enemy (a toad), and he has an idle animation, and a hop. I want him to cycle...