FOR REFERENCE - this is related to my previous (solved) post about incremental enemy movement. I have the movement set for my first enemy (toad), and he moves e...
2d platformer, and I have a patrolling enemy (bee). I have has his patrol event set properly, and it works: (Bee Patrol Group, Line 9 - see pic below)). Bee tra...
Thanks in advance. Not sure (again) how to properly phrase this question for later reference, but I would like a similar functionality with the birds in Castlev...
So I use this system where the enemy collisions and animations are different objects and they're in a container, this works just fine except for when there are...