I'm working on an AI for an enemy in the vain of old school beat-em ups. Examples "TMNT Turtles in Time" or "Streets of Rage". The first thing I wanted to see a...
I don't really know how to say this right, but in my game I have multiple enemies, and the current way damage is dealt to them is by each weapon having its own...
I have a chess-based enemy in my game and I want to know if I can have the enemy find where the player sprite is and make a movement in that direction progressi...
I have a short question that came to my mind and I wanted to know your opinion. I am starting to make enemies for my game. I'm building different types of enemi...
I'm brand new to scripting, and I'm working on this for a project. It's due in a little bit, so I'm sure I won't be able to get the help I need for this enemy,...
I have a issue I am trying to get the enemy's projectile image to point in the direction of the player. However the player each time the projectile is created i...
I am currently making a tower defence game. The game is grid based and I have already set out all of the 'walls'. Map1 is a kind of maze, similar to the Pathfin...
I'm currently making a bat enemy, which spawns when players are within line of sight of the spawner, what I have set up currently is it creates two objects, one...
Greetings and first, as always, sorry for my english ;). As the headline already said, I would like to know how to create an enemy-AI for top-down-games like sh...
Does the "dead" animation work when the enemy dies, but when the "Trigger Once" occurs, why the "dead" animation doesn't work when the second enemy dies?