There are two enemy instances with LOS behaviour. I want to set the player instance variable to 1 when player is in the LOS of any enemy instance and when the p...
Could you help me to implement a code in my game. There's Enemy, Player and Home. Enemy has LOS behaviour. 1. If the enemy has LOS with player then enemy will a...
I would like to make a vampire survivors like. Just to test settings. I find an easy way to move enemies with move to or Bullet behavior. But I got a problem wh...
I have an issue with my character pathfinding movement. 1. There's two layout. 2. An Enemy character with pathfinding behaviour. 3. Two destination objects, Des...
I've seen some posts about that, but I got no solution for my issue. I've made a "IA" for the enemies. The part of walking around like mobs and chasing the play...
But I wanted every green sprite to shot every 1 second, not only 1 green sprite, how can I fix it?
I made an enemy sprite, and instead of destroying it with one shoot I want it to be destroyed after like 20 hits, how do I do that?
The player can kill enemies to get xp. The problem is that if 2 enemies die at the same time it only gives xp for one of them. For example: The enemy gives 2 xp...
So I use this system where the enemy collisions and animations are different objects and they're in a container, this works just fine except for when there are...
I'm trying to program a sprite that chases my player. The enemy starts at the left of my npc, but the second it goes to the right, it flips upisde down. I know...