I said the solids are working for stopping things from passing through, but that's a separate matter. Yes, the problem is the LOS and that the enemy cant see the player behind the solids. I want the enemy to see what's behind the solids but to not walk through them whilst LOS is active. I want the enemy to follow what's hidden behind these solids but to travel around them.
The enemies pathfinding has nothing to do with chasing the player, only when LOS is lost will the enemy go back to its initial path.
When the obstacles are solid (in LOS panel), the enemy stops and turns around as he loses sight. I dont want this.
When the obstacles are custom, the enemy walks through the obstacles as he chases the player. I also dont want this.
I want the enemy to, when approaching the obstacles on persuing the player,take a different route around the obstacles instead of stopping and returning to initial position.
The vehicle objects the player 'runs behind', aren't to look tall enough to hide the player, hence why the enemy should still be able to see him and pursue him.