part12studios's Forum Posts

  • Arne thank you so much! Your reply was really helpful and reassuring

    Roger (the coder) managed to find a way to make it work though with a bit of tweaking. He's going to email you the particulars in case it helps at all. We're working together on a light MMO kind of game so we are going to be using a fair amount of cloud code due to multiplayer stuff..

    although we're still just getting started and exploring how we want to do this.

    Thanks!

    Caleb

  • Hi everyone,

    I'm using the new ParseFE plugin and overall it's going great. I'm working with my partner who's very experienced with parse and javascript. I however am not, but I am experienced with C2. So we're trying to pull information from parse in the form of cloud code..

    this is how we're doing it in the screenshot attached. we're trying to call on the cloud code and store that data somewhere, but I either don't know how to use a dictionary correctly or perhaps my approach in general to grabbing/storing remote data locally is flawed.

    Thanks,

    Caleb

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  • Arne never mind, I found what I needed.. good stuff!

  • awesome that's all very helpful thanks for sharing.

    Sincerely,

    Caleb

  • cacotigon cool that's very helpful. I took that text from

    Are there many chinese fonts out there? Are there any in particular that would be considered the best/safest? You know how we have fonts like arial and times new roman which are standard fonts.

    I'm targeting the Ouya which is an android device and don't know what fonts android has installed by default or if perhaps I'm required to bundle the font I want to use in my project.

  • Hi there,

    The Ouya recently got a huge investment buy in from a chinese investor and they are looking to bring their library over to China. This brings up the requirement to have games that work with simple chinese.

    I did a quick test with ariel and pasting something like this "简单" in there shows boxes. Is there some trick to be able to access simple chinese characters?

    C2 shows the characters in the text field but what comes out on the layout is boxes.

    Thanks,

    Caleb

  • It looks like it was fixed with 196.2 I was able to successfully build my project for iOS. From what I read it sounds like it was an audio issue causing the trouble. I knew they would come up with a fix soon! thank goodness.

  • thanks!

  • no, once you save any changes in a newer version older versions will not open it.

  • Sisyphus yea i think i can wait.. the worse case would be to roll back to 195 and publish fine but i made a few significant updates to my project yesterday with 196 so I hate to have to undo that work. I'll give them a day or two to do a hotfix if they can find the root of the issue quickly.

  • Ok just tested and yea same issue... PhonegapWebViewPlus (cranberry plugin) didn't make a difference. Is there anything else we can try?

  • you know, i wonder.. one of the update changes they made was removing "Safari" from the preview as an option. I wonder if that broke something.

    The other question is are there any options we have? I'm doing a build right now to use the wkwebview plugin and see if that makes a difference. is the UIWebVIew the default? I don't see any options to select something different.

  • Mathijs90 yea i see what you mean. That is a good point. I was able to do the same so that is encouraging. Next is to figure out what fonts support unicode. Seems to be a bit of a hit / miss on this, but that's not a major concern. Thanks for testing that for me. I didn't think of trying a copy / paste into a text box.

    Thanks!

    Caleb

  • Sisyphus gotcha right but it seems interesting that Bl4ckSh33p is having the same black screen problem and he's not using Cordova, it seems he's having trouble with iOS Safari so they would seem to have something in common, which makes me think it's not cordova.

  • Hi there,

    I was wondering what the best approach might be to developing a game using a non english language? I'm looking at a project that might need Farfesh (Iranian) text support. I might just use graphics, but we all know that if any typing were needed or extensive text, using a real font would be really important.

    I imagine that HTML5 / C2 uses Unicode which probably includes all those characters, but I'm just not sure how I would tap into that that.

    Thanks,

    Caleb