I was wondering what the best approach might be to developing a game using a non english language? I'm looking at a project that might need Farfesh (Iranian) text support. I might just use graphics, but we all know that if any typing were needed or extensive text, using a real font would be really important.
I imagine that HTML5 / C2 uses Unicode which probably includes all those characters, but I'm just not sure how I would tap into that that.
I don't know how to type in Farfesh, but I copied some Arabic text from word into a Construct text object and it worked fine. I also tried setting the text using an event, which worked too. Guessing it should work for you too.
Hope that helps
Mathijs90 yea i see what you mean. That is a good point. I was able to do the same so that is encouraging. Next is to figure out what fonts support unicode. Seems to be a bit of a hit / miss on this, but that's not a major concern. Thanks for testing that for me. I didn't think of trying a copy / paste into a text box.
You're welcome! Goodluck with your game!
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