fisholith thank you for offering this explanation but there is something about this that's totally going over my head. I get the general idea of how you're doing this, but am not sure I would actually put this in an event sheet. I have a timer that would be in 0.0 format.
in the attachment you can see i have a timer integer which is the actual timer that is being used in the game mechanics.. my assumption is that the digits text variable in your example (i calle TimerText) is a kind of dummy variable that just displays the number variable in the appropriate way.
in this screenshot, if i disable the 3rd line what i see is basically a decimal-less version of the countdown, so that is at least doing something to the number.. but i don't know how to actually apply the "Formatted string" lines of code you show as an example because it seems like they are what is responsible for the shifting of decimals..
but even if that's not the case, your examples all reference a specific number in the formula.. i don't know what my timer number is at any give moment so i can't say timer.123 or timer.3 you're example talks about specific numbers, sorry I'm so confused by this.
NOTE: Also when I have that third line in the screenshot active it just goes blank.. I just wanted to mention that i know it's wrong, i just wanted to try something as close as I could make to what you were showing in your reply.
Thanks!
Caleb