part12studios's Forum Posts

  • OK that's awesome! Thank you for explaining that so well. This will be very helpful!

    Sincerely,

    Caleb

  • OK so i'm making a tool for an old computer language i'm learning.. I'm learning to make games for the Intellivision using a language called "IntyBasic" which is basically a modern take on assembly for this system. Offers various enhancements to make coding for the Intellivision easier / faster.

    In this language to define an 8x8 pixel graphic, you do it like this:

    BITMAP "########"

    BITMAP "########"

    BITMAP "........"

    BITMAP "........"

    BITMAP "........"

    BITMAP "........"

    BITMAP "........"

    BITMAP "........"

    the # is a pixel and a . is empty space.

    So what i want to do is make it so when i click "ok" it checks each of my boxes to see if it's a 0 or a 1..

    then output the info in a text field so that it is like above.. with "Bitmap" and " and another " at the end so someone can just drag / highlight all the code and paste it into the code..

    I just don't know how to work with outputting text like that. I am sure that arrays would be needed, but i've never been great with them and then the formatting on top of that. very daunting.

    I thought it would be a useful tool for the Intellivision community of homebrew developers.

  • seriously.. what gives? I just tested it with Firefox and it's fine. so something in chrome is acting up.. i updated to the latest version.

    So for now I'll work in firefox for now, but i can't be the first person to experience this. i use chrome all the time and with construct 3.

  • I'm using Chrome like I always do. Nothing special going on.. i've updated to the latest version of the game (beta)

    i tested on safari and i noticed it didn't crash but each copy request would require some kind of permissions to perform the copy.. maybe chrome has some new thing they added which Construct doesn't like?

    Error:

    Error report information

    Type: unhandled exception

    File: editor.construct.net/r490/components/editors/layoutView/layoutView.js, line 1, col 66003

    Message: Uncaught TypeError: t?.gl(...)?.Ml is not a function

    Stack: TypeError: t?.gl(...)?.Ml is not a function at globalThis.oz.aN (https://editor.construct.net/r490/components/editors/layoutView/layoutView.js:1:66003) at globalThis.oz.$j (https://editor.construct.net/r490/components/editors/layoutView/layoutView.js:1:66497) at editor.construct.net/r490/components/editors/layoutView/layoutView.js:1:4874 at Wd.Event.XBi.tUi (https://editor.construct.net/r490/main.js:29:251463) at rb.vn.hF.QQi.dispatchEvent (https://editor.construct.net/r490/main.js:29:249560) at rb.vn.hF.QQi.$j (https://editor.construct.net/r490/main.js:29:353738) at Hw.$j (https://editor.construct.net/r490/main.js:29:357181) at HTMLDocument. (https://editor.construct.net/r490/main.js:29:355179)

    Construct version: r490

    URL: editor.construct.net/r490

    Date: Sun Jun 21 2026 11:41:50 GMT-0400 (Eastern Daylight Time)

    Uptime: 26.7 s

    Platform information

    Product: Construct 3 r490 (beta)

    Browser: Chrome 149.0.7827.155

    Browser engine: Chromium

    Context: browser

    Operating system: macOS 26.5.1

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 10

    Approx. device memory: 32 GB

    User agent: Mozilla/5.0 (Macintosh; Intel Mac OS X 10_15_7) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/149.0.0.0 Safari/537.36

    Language setting: en-US

    WebGPU information

    Renderer: WebGPU

    Compatibility mode: no

    Supports GPU profiling: yes

    Major performance caveat: no

    Maximum texture size: 16384

    Adapter vendor: apple

    Adapter architecture: metal-3

    Adapter device: (unavailable)

    Adapter description: (unavailable)

    Adapter type: (unavailable)

    Adapter backend: (unavailable)

    Adapter features: bgra8unorm-storage, clip-distances, core-features-and-limits, depth-clip-control, depth32float-stencil8, dual-source-blending, float32-blendable, float32-filterable, indirect-first-instance, primitive-index, rg11b10ufloat-renderable, shader-f16, subgroups, texture-component-swizzle, texture-compression-astc, texture-compression-astc-sliced-3d, texture-compression-bc, texture-compression-bc-sliced-3d, texture-compression-etc2, texture-formats-tier1, texture-formats-tier2, timestamp-query

  • ok cool i'll give it a try. maybe this is something that could be a checkbox for exporting HTML projects like 'offline' option used to be in a future update?

  • Is there a way to disable this?

    I mean there's no real harm in it doing this but it just seems like a distraction and maybe even concerning from visitors thinking this install is some kind of virus / malware..

    Thanks,

    Caleb

  • when i visit my site, www.deftovers.com i get this "install" button where i can download it and run it locally? offline support is turned off.

    the picture doesn't show it this time but sometimes the word "install" appears to the left of that icon.

    I have other sites that do not do this. maybe this is some new option somewhere?

    from my test it also seems to be specific to Chrome.. i don't see this happen in safari or firefox.

    Thanks,

    Caleb

  • OK got it to work. not sure exactly why it wasn't offering the option before but it did this time. All set.

    Thanks!

    Caleb

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  • I have a project that has the G4A plugin which is great, but some features are being depreciated in Construct that will be trouble soon.

    So I open the project. I right click on the name of the project. I see tools / used addons option.. I see it in there. if i right click it i just get help and find all references.

    I've seen in some situation there's an extra option to "upgrade to editor"

    How can I unbundle an outdated plugin so i can replace it with the updated version and NOT have to utterly remove the many calls of the prior plugin.

  • so it seems like it's isolated to one computer so far.. my M1 Studio.. is the oddball.. i had cleared my cache recently but i'm not sure if the problem occurred directly after that clear..

  • thanks so much for this! i'm going to go over it this week and make sense of it. i think it's all well laid out i just have to still wrap my head around some of the concepts till it's clear to me.

  • the message doesn't make much sense.. my cloud storage (dropbox AND google drive) have plenty of space on them still so they didn't run out of space..

    is this something going on inside Construct services themselves?

  • and it goes on. saying these messages..

  • to the best of my knowledge i'm logged into both of these just fine but it just stopped working recently..

  • Hi everyone, so I'm teaming up with my buddy on a game. he's got the backend skills i lack. i think i can manage the front end but he has to pass me strings of information via ajax / json.

    we were able to get a string of information to go into a text field, but this is where things got dicey and he and i are not sure how to do things in C3 land.

    how would construct use a loop to say, put a series of names or other fields..

    what i'm doing right now is trying to make a list of characters.. so you'd have say, a name field, level, class..

    [ { "title": "john", "level": 1, "class": "warrior", } ]