MarkusLappalainen's Forum Posts

  • I'd be careful with that "Frozen" thing. Using copyrighted material in any way - especially to make profit - without permission from the owner of the rights is a crime. Things could go sour. Besides, it is better to create personal momentum. Riding on the hype of a big name is.. well.. lame and often doesn't build an image one would want to carry. Just saying

  • Ouwwee... hope you get well soon!

    The starships are much better now. The previous ones were good but the enhanced colors on these are much nicer to look at.

  • I really like the border decor you have made. Looks nice! The graphic presentation is coherent which is good

  • Aaawlrighty, now I am on the same page here! Thank yous for the explaining The ships certainly look good.

  • So let me get this straight since I'm somewhat balancing between interest and confusion

    First, What we see in the videos is only the world and scenery, correct?

    Secondly, You mentioned about landing on planets, harvesting, using resources etc. Will we be seeing a space ship and a character that will be controlled inside a sector in the future?

  • Such quality work! So much happening on the screen Music is very good and fitting which was pleasing. If the game catches enough wind under it's wings you should build it further and expand it somehow.

  • The new gifs of the finalized robot and toy lands are amazing! The toy world especially is an interesting one. Great job there. One of the really good ones here this production of yours is.

  • I fell in love with 5. Looks just so adorably dangerous!

  • Now I see everything nice and clear! The borders look good. I suggest having plain but alive image in the background. A fuzz like the bubbles might get tiresome to the eye But the borders, they look really nice now.

  • This certainly looks like a nice concept. I hope you get a good visual artist since that will be a crucial factor in how the game breaks through. Mind sharing some game-play features in pictures with descriptions?

  • Now we are into something good here

    By the way... I'm not sure if all the gray error signs I'm seeing are supposed to be pictures but there is a bunch of them in your posts. Also in your signature has one.

  • Now I see the swing and everything seems very good to me

    I like how the head just flies away! How about a kill while moving?

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  • First there was SimCity, then Sims, then a whole bunch of others and suddenly the GOAT appeared. Now we have a fox in the house. Nice I like all the ideas that have been presented so far. How about aging? Animals are not immortal. I got various numbers from google for red fox. Anything from 2 to 5 years in the wild it seems. Ending up killed and all that not-so-fun is the reason for wide variation of course.

    For the sake of it let's say that our Fox would live 6 years and die of old age without illnesses. One day is one hour. That would mean that one game would give the player 2 190 hours to live as a fox before the Grim Animal Reaper would come to claim it's soul. That is a lot of hours...

    Well, it is an idea not a final mechanic XP

  • The movement of the character is nicer in the new animation. The weapon though.. it seems like it just comes from the head of the target. There is no movement to the hit. If you get what I mean. In the first one I could see that now the weapon swings to the hit and then it leaves the victim. In the new one I don't see the ignition or the first swing that was in the first one.