Burvey's Forum Posts

  • Works fine for me. I'm guessing it's a card issue.

  • Nice! For some reason I'm reminded of some music in The Secret of Mana (which is a good thing!)

  • Instead of using layer numbers use layer names. Then you can add as many new layers as you want without needing to update anything like that.

  • If you don't want to do it yourself then you can use this plugin to do it. https://dl.dropboxusercontent.com/u/577 ... oveto.html

  • Try something like on collision set vector x to 600.

    I wish there were a built in function in construct 2 to do this since almost everyone does this in their platform games and people ask how to do it all the time.

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  • Both are excellent updates!!! I can't wait to play around with the new version.

  • Having the rotated images wont make any difference so go ahead and use them.

    As for disabling off screen stuff, that will work for collision checks, movements, line of sight checks, stuff like that, however making the sprites hidden/invisible will have no effect on performance.

  • I don't think you can. I had looked into this a little bit in the past for another project and couldn't find any way.

  • But then it wouldn't be a tiled background.

  • Very cool. I really like it. It's one of the kind of games that I enjoy and can play for long periods of time. The only thing I didn't like was the timer (rather then endless mode or some other longer modes) but I guess that's kind of important for a game called 60 Seconds lol

  • It's cool. I would continue to work on it an polish it up. I would make the up arrow to be jump rather then c. I would also add some kind of transition or something between the death and title screen. I wasn't sure why you couldn't attack while crouching or why you freeze in the air when attacking but if that's the style that you were looking for then you nailed it. It looks like you have some good mechanics in place already. Good job on the game.

  • I agree the tabs can get overwhelming sometimes when there are a lot open but having a proper naming structure in place helps a lot. For example Level1 for the layout and Level1 ES for the event sheet. Then they are easy to identify which is which at a glance.

  • I think there's one in the capx examples that come with construct 2. I'm not sure if it's touched based or not but you should be able to easily modify it.

  • Sargas oh cool. I did make it to the second level, but then the game froze up so I thought you had the demo set up to only play the first level. Could be a bug maybe. I'll test it out again and let you know.

    EDIT: ok, I got through the portal that time so it's likely not a bug. Not sure why it didn't work before, but level 2 was even more fun. Keep up the good work!