StuffGEN - object maker, made with C2

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  • The parts are just sprites, so adding them is easy. Mirroring as described by you would just add a bunch of unnecessary complexity and probably slow things down/make the save system messy. So for now I'm sticking with manual mirroring.

  • That's going to help alot. Thanks for adding that! Any idea when a new version with the implemented features will be available? (especially the hue fix)

  • Great!

    Those orgin points are going to make a difference.

  • That's going to help alot. Thanks for adding that! Any idea when a new version with the implemented features will be available? (especially the hue fix)

    Uhh... I don't want to give a date and then blow it, but hopefully by the end of the week or so.

    Meanwhile I try to keep track of all the suggestions that sound good and implement them. This should be self-explanatory (but I'll add anyway that besides the obvious there's now a 1 and 2px grid level that doesn't display a grid, but lets you really go for details):

  • Nice!!!

  • Awesome, I'm looking forward to it!

  • Another status update:

    Baby steps - it's all a little awkward for now, but should evolve into a usable thing.

  • Love it!

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  • Somebody

    You inspired me to look into procedural object creation for my games.

    I think its a good suggestion for StuffGen to have build in.

    Example

    First step: Choose "body" --> Biological/Machine

    Second step: Select transport type --> None/Flight/Drive/Walk/Swim

    Third step: Procedural generation

    Add random amount

    Limbs

    Limbs attachments None/Flight/Drive/Walk/Swim

    Bodywork Shields/Plates/Skin/Texture

    Color

    Etc

    I would be so curious to what StuffGen's Procedural object generation could come up with.

    And it fits in with the name "Stuff" "Gen" perfectly.

  • Savvy001 - I have actually been thinking about this - it isn't all that hard and will quite likely be a feature once I get the basics sorted.

  • Thats great news! StuffGen +100 bonus score!

  • Status update:

    Even though I unceremoniously borrowed the brunt of it the maths to do this still broke my brain a bit:

    Not perfect, but getting there.

  • Two updates in a day!

    This one should make Burvey and any Blade Runners present happy

    This is all thanks to the unified control system I'm implementing - which makes adjusting nearly everything on the screen using the standard controls possible. Stay tuned for more.

  • Both are excellent updates!!! I can't wait to play around with the new version.

  • How did you get it to export? PLEASE PLEASE PLEASE PLEASE PLEASE tell me!

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