Hey and first (as always) sorry for my english
I'm glad to present my first game, i hope i will "complete"
(normally i try some things i've seen in other projects, only to make it by myself)
60 SECONDS is an Candy-Crush-like Game, where you have to "connect/combine" min. or more then 2 Gems of the same Colour ( i think everyone knows how it works *g*) - but you always have only one Minute (or even 60 Seconds - so the Title) time.
When you get a combo of more then X Gems, there are some "Bonus" appear and ...
I'm sure everyone know how it works
At the moment it's an Pre-Alpha Version with a Splash-Screen, the Game-Menue (select Theme and Play-Button), the Game itself and the End-Screen, where your Score is shown.
An Help-Screen will be included next time - but for an Online-Highscore i will need help
Maybe anyone can answer the question, that the performance will be better on Mobile Devices, when the game run "native" (as an "real" App), then open it in Webbrowser? It's half-good to play it in Browser with my Windows-Phone, but on Windows-Tablet it's not playable.