You know when you make tiled backgrounds of things like grass, and once you actually use it, it has that weird tiling effect. Is there a way to make it so that each tile will randomly rotate and flip itself to not have that effect?
Can you show what you mean by "that weird tiling effect"? Preferably with an attached image?
Sorry for the late reply. But the tiling effect is when you tile the same sprite over and over again and makes it sorta like
this effect. (Obviously i have much better grass, but i drew this real quickly to explain it. I want to make it so that each "Tile" in the tileable background will be different. Like invert it, and flip it around to get rid of that effect.
But then it wouldn't be a tiled background.
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You don't want a "Tiled Background"- you might want a Tilemap, instead.
I'll try that later unnatural20, thank you so much.
I think it might also help if you painted to the edge of the sprite to create a seamless pattern. Here's a quick tutorial on it, if you are interested.
http:// istockphoto.com/article_view. php?ID=1493
(Edit: Just take out the spaces in the above link. I'm told I don't have high enough reputation to post links.)