Burvey's Forum Posts

  • An autocomplete (or availability list) for sound tags and group names would be nice too.

  • Since you're using the free version and have limited layers you could probably get away with just spawning the particles on the background layer. As you've already seen they will spawn in front of everything anyways. Then once you upgrade you can create your own separate layer for the effects.

  • Love it!

  • I just tried out your game again and in my opinion it's 100% better! The controls are much easier (if it were me I would decrease the side thrusts slightly but hey, maybe you're going to have something later in the game where turning tight will come in handy). The tutorial at the beginning is wonderful. I didn't even know that you could reverse before and I really like that. I would maybe add something about how to get the map to show up. I finally figured out that it was clicking on the ship that was making it happen. Before I thought that it was just clicking on the screen and it just wasn't coming up half of the time.

  • Thanks Sargas, and I'm sorry if my post seemed too harsh as well. I was just really annoyed because it was the third time in a week or so that I had replied to someone asking for feedback which ended up (at least in my opinion) not really being wanted. So, I kind of let it all out in this thread and I'm sorry about that. I have no doubt that you have put a ton of time into making things work exactly how you wanted and then to hear feedback that it might not be quite as perfect as you thought can be hard. I'll give your game another try when I have a few minutes. And good luck with your campaign. I would love to see the game updated with real graphics and such. I agree with Somebody as well that I hope you will decide to go the route of high-res graphics for it. I think a game of this type could look amazing like that, especially with the different depths that you could come up with for the backgrounds etc.

  • Awesome, I'm looking forward to it!

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  • Cool idea. The tie color is a nice touch.

  • Very cool. I already gave my feedback to you earlier so you know I like the game already. I just wanted to add that the way you are doing the demo is excellent.

  • I'm really starting to get annoyed by posts like these, and they are coming up more and more often. You post in the feedback request section. You ask for ideas and suggestions. You get 3 posts in a row (which is 100% of your responses so far) saying that the controls need work, and your only response is that we are lazy, the controls are not the problem and that we need to make a bigger effort... Really? You said yourself that your "test players" needed tips on how to use the controls properly, that should be your first indication that something probably needs to be tweaked since you're obviously not going to be able to be there in person showing everyone who wants to play what they need to do. Don't get me wrong, you can make the game however you want. It's your game, if you like it how it is then that's great, don't change it. (This next bit isn't specifically for the OP but for everyone posting to the feedback section in general) But PLEASE stop asking for feedback if all you're going to do is defend your game rather then take what is being said into consideration. We are giving our time to help test your games for you. Have a little respect. Thank the people who are trying to help you. If you don't like their ideas, that's fine, if you do, that's fine too. Take what you want from the comments and leave the rest on the table, but don't just defend your game and treat the people who are trying to help you like they need to try harder to figure out how to play your game properly.

  • If you were to click "yes" it would just take you to the site to download it anyways.

  • There's not really enough info to know for sure, but you'll most likely be ok.

  • Like I said I've never done it. You would have to play around with them to find out what you like and what would work with your application. Off the top of my head I would think that the effect SetColor might be a good place to start.

  • That's going to help alot. Thanks for adding that! Any idea when a new version with the implemented features will be available? (especially the hue fix)

  • I believe you have to use effects to do that. If you don't want to use effects then you would have to add different versions of the sprite font colored how you want them and switch between them if I'm not mistaken.

  • Have you tried using left/right arrow is down rather then on pressed?