Ashley's Forum Posts

  • Closing as not a bug. You also have an effect on the 'Grass' object ('WarpRipple'), and you can only have 2 effects per project in the free edition, so it is working correctly.

  • You should contact Brashmonkey about this. They develop Spriter and might not see this thread, and your post suggests there's a bug in their build they need to fix.

  • Games should easily run at 60 FPS on any fairly new device. The iPhone 4 has really weak hardware by today's standards - it was released in 2010, and is now so old you can buy unlocked $99 phones that outperform it by double. iOS 8 makes such a huge improvement to HTML5 game performance that I would recommend targeting iOS 8+ only, which also guarantees that the device has decent enough hardware to run games well (as the blog post describes, the 2011 iPhone 4S and iPad 2 devices can hit near enough 60 FPS on most of our benchmarks).

    So publish with PhoneGap/cordova to iOS 8+ and everything should be fine.

  • It looks like another non-browser wrapper (just a Javascript engine with a cherry picked selection of browser features bolted on). In our experience these are a compatibility nightmare. I really would strongly encourage you to stick to real browser engines (Crosswalk, PhoneGap, etc.)

  • utf-8 is backwards compatible with ASCII, so there is nothing you need to do to convert ASCII to UTF-8. I don't think "ANSI" is a real text encoding, a quick Google turned up that it might mean "Windows-1252", but that's odd if you're talking about iOS/Android.

  • There is a Construct 2 specific forum on Nintendo's developer forums, can't you access that? If not you should ask Nintendo.

    We do not want to run our own forums since information is covered by NDA and we don't want to get in to the business of deciding who has an NDA agreement with Nintendo - only Nintendo know that for sure.

  • Woah, that old server still works? I didn't know we were still paying for it!

  • It's by design that if you set a layer to global, it overrides the objects on all the other layers with its own content. However due to the architecture of the editor the overridden layers can't be displayed on the other layouts, so their content will seem to disappear. This is still by design at the moment.

    I can reproduce editor issues if you try to modify a globally overridden layer - the editor will prevent that and tell you to modify the original global layer instead. I can reproduce some cases there and I'll try to fix all cases of that for the next beta. However the OP alludes to a runtime error but does not specify how that occurs. Can you describe some more about that? Can you still get it to happen even if you pretend the editor doesn't allow you to modify a layer which has been overridden?

  • I can't reproduce it. I tried it on Windows 8.1 with a network drive on W: pointing to a remote machine and signing out and in again. Construct 2 seemed to work just fine. The only reason it should access 'My documents' is to look for a license, and I tried it with a license on the mapped drive as well and it still found it and loaded it OK.

    Generally the main problem C2 crashes on 'File - New' or 'File - Open' is due to buggy graphics drivers, since that's the first point it creates an OpenGL context. Are your graphics drivers up to date?

  • Pretty sure this is not a C2 bug, likely related to this NW bug: https://github.com/rogerwang/node-webkit/issues/2319

    Added a note about this case to that report.

  • - C2 already supports speech recognition at the browser level (if the browser supports web speech API). What's the use case for push notifications?

  • Thanks, fixed in next build.

  • Parallels is uniquely susceptible to driver bugs. I don't think it uses the actual hardware graphics driver since it's a VM, I think they provide their own driver which has some issues. You might want to raise it with Parallels.

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  • Closing, please follow the bug report guidelines and only attach a minimal .capx demonstrating the problem with minimum events and objects. Also as other posts have pointed out it is by design that objects in containers must have one of each instance at all times, and the engine will create any missing instances on startup if necessary.

  • Closing, please report the issue to Intel, we don't maintain the XDK.