Ashley's Forum Posts

  • AdMob supports interstitials.

  • I'm confused what you think the issue is. Is the problem that your friend can't connect, or that it adds 2 to the end? It's by design that it will add a number at the end if the name is already taken, so that would not be a bug. If your friend can't connect, what evidence do you have that it's a Construct 2 bug and not your NAT/network setup blocking the connection?

  • apox Inc - that should still not cause a problem - please report a bug with the full steps on how to reproduce that so we can fix it.

  • VIKINGS - just use 'restore purchases' to bring back purchases lost by reinstalling/moving to different device.

  • The problem is pathfinding can take a moment to complete, in which time the object could move to a new cell, requiring a new path to be found from a new starting location... during which time the object could move to a new cell again, and so on.

    If it's noticable, you probably need a larger cell size so paths are quicker to calculate.

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  • parrissays - I'm not sure you did your test right, WKWebView can JIT-compile Javascript and Ejecta cannot, so it should be possible for WKWebView to outperform Ejecta by 3-4x.

    BTW this blog post is relevant to the OP: https://www.scirra.com/blog/150/html5-game-performance-on-ios-8

    We have already deprecated CocoonJS and will likely deprecate Ejecta in future too, so go for PhoneGap.

  • Closing, please follow the bug report guidelines and provide steps to reproduce, nothing we can do with a picture of an error message. Also we haven't released r183 yet...

  • Which gamepad are you using? A wired Xbox 360 controller works just fine for me in both browsers.

    • Post link icon

    If you built your game with Phaser I recommend asking on this forum: http://www.html5gamedevs.com/

    The Scirra forums relate to Construct 2 only, so closing this thread.

  • I haven't noticed it myself, but I don't run many benchmarks that come in under 45 FPS. I'd guess it's to do with how browsers schedule requestAnimationFrame when frames take longer than 16ms to process. Then you get in to a difficult problem of trying to synchronise frames which take, say, 22ms to process, against 16ms screen redraws. I guess in some cases the browser will do it badly and produce irregular frame updates. Regular frame updates look OK, such as 30 fps done by draw - skip - draw - skip - draw - skip. But if it falls to something irregular and it's doing something like draw - skip - draw - draw - skip - draw - skip - skip - draw, then I guess that could look really bad (since it's visually unpredictable so it's harder to follow with your eye).

    This probably varies from browser to browser and could depend on the OS/underlying graphics API too. Is it the same across Chrome/Firefox/IE/Safari on Windows/Mac/Linux/mobile?

  • Are you sure you don't have a grid set in the 'view' tab?

  • part12studios - yes, that's a big part of the benefit - PhoneGap uses a real browser engine so all that browsery stuff like iframes will work.

  • and don't try to insult your customers' intelligence by saying that I'm asking for some sort of magic formula!

    I'm sorry, I didn't mean to offend you, but in my long experience of working on Construct 2 it's common for customers to hype up feature requests and then when we produce them and everyone gets what they wanted, it's just a bit of a non-event, usually because of the caveats. The best example I have of this was everyone getting super excited about multiplayer - it topped our old feature request polls by a long way, everyone brought it up constantly, frequently commented things like "I'm going to have to choose a different tool if you don't add support", etc. Then we added it, and we can see from the signalling it's not being used by anywhere near the percentage of users who voted for it in the feature poll, probably because thinking about networking and host/peer relationships is hard, even in an event system which does much of the heavy lifting for you. So I am convinced that it's a real effect that in people's imaginations, features or product ideas are a lot better and more exciting than they can actually produce in real life.

    Also, I've lost count the number of times the announcement that we will support a feature gets more likes/tweets/shares than the actual announcement that we actually have then released it! So it's even measurable there.

    [quote:22gv3mg9]But anyway, don't be surprised if a year from now - or even 5 years from now ...

    some other programmer (working for a competing company) creates a 3d engine that winds up proving you wrong.

    I'm prepared for that possibility, but I would be extremely curious as to how they solve the problem. The way I see it is it's to do with your target audience's training and education, and you can't improve people's training and education by programming alone.

  • The Arcade was designed a couple of years ago now and at the time due to technical and security constraints we could only support one version of C2, and we decided to go with the latest beta instead of the latest stable.

    For quite some time we've been meaning to re-write the Arcade to make it a lot better and work around these restrictions, but it keeps getting delayed due to other projects. Hopefully it'll be done eventually though.

  • It would be a lot better just to figure out how to get the existing Google Play Game Services to run the login flow from a web view. AFAIK that's the only blocker.