Ashley's Forum Posts

  • Yes, still on the todo list, along with 100 other things. We know everyone wants their favourite thing next but it takes time and we have to pick things off one by one.

  • Short answer: I don't know - I'm not sure if wearables act as a thin client for work done by the phone, or if they come with the necessary hardware (what kind of chip/GPU are they going to squeeze in to a watch?!), or if they can run the same apps as the host OS (e.g. Android APKs on your watch).

    It's hard to imagine a web browser on a watch, and I find it hard to see how much fun you could have trying to poke your watch face to play a tiny game when you have your phone in your pocket as well. I think the answer is just to wait and see. If anyone has one and is experimenting with it, I'd be curious to hear how customisable it is in this regard.

  • c13303 - yes, did you try r181? Otherwise you can just delete the entire C2 registry key (HKEY_CURRENT_USER\Software\Scirra\Construct2) and that will have the same effect (but will reset *all* your preferences).

  • Is the object placed initially in the layout or is it created at runtime?

    Construct 2 preloads all animations of all sprites placed in the layout. If you create it at runtime, it will load each animation frame on-demand, which can jank.

  • Closing, please follow the bug report guidelines, there is nothing we can do just by looking at an error message. Please check you have the correct version of Java installed.

  • How exactly are you performing step 1? What are you doing to redirect the "My Documents" folder to a network share?

  • You can, if you correctly configure it. It's covered in the manual.

  • It depends on the server. In theory it's the same as you did for the AJAX requests. The images need to be sent with the Access-Control-Allow-Origin: * HTTP header as well.

  • Why is it important to export quickly? It's expected that you preview during development when you need quick turnaround times, then you export once when you're done where it shouldn't matter if it takes a while. Anyways if you need a fast export just disable PNG recompression and script minification.

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  • I'm not sure what you mean by "keep the camera on", but if you mean keeping it always on-screen, don't code your plugin to do that. The user will put it on a 0-parallax layer if they want that.

  • Of course Construct 2 does not check collisions for any objects if it's not requested by a collision event or behavior. That would be really inefficient and slow down your games for no good reason. So it doesn't do it. Therefore disabling collisions for any objects you don't actually test collisions for has zero effect on performance.

    Even of the objects that are checked for collisions, it only checks nearby objects (using the collision cells optimisation), and of those, it does a really fast AABB rejection test.

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  • Well since it's an editor problem, can't you reproduce the problem still if you just delete off all the third party plugins? Doesn't matter if the game doesn't run/make sense.

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  • That's odd... the only significant editor change we've made in r181 is global layers, and I didn't think it could cause such severe performance issues, especially if you're not even using them. Could you send your project to so I can look in to it?