Ashley's Forum Posts

  • Actually, I can't see that Flurry have any analytics support for HTML5 games. Looks like it's all for native.

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  • There are hundreds of services out there and we can't integrate them all - part of the reason we have the Javascript SDK is so you (or preferably Flurry themselves) can make plugins without having to wait for us to do it. It'd be nice if you could ask Flurry or any other web service you want to see integrated to produce their own plugins.

  • Forgetting to delete an object should not cause a PNG file to go missing from the project. I think you must have done something else.

  • part12studios - the blog post says it all. It's just Safari is faster because it can JIT-compile. PhoneGap is no slower than the other wrappers CocoonJS and Ejecta so there's no performance reason to avoid PhoneGap. And when some bug fixes/updates come in (so PhoneGap can use WKWebView), it will match Safari, and outperform the other wrappers by a long way. That's all it means.

  • Test mode just fetches placeholder Admob ads which say things like "this is a banner" and "this is an interstitial" instead of actual commercial advertising. Useful for testing but make sure to turn it off before publishing!

  • (This is a redux of what I post regularly on this forum on the subject)

    I'm not convinced an easy-3D-game-builder product is as realistic as you think, especially if trying to keep Construct 2's philosophy of "not a cookie cutter engine", and mainly trying to provide primitives from which to build a totally custom game from. Fimbul touched on a few issues but a few others that I think would be an issue:

    • 3D math is a significant jump in difficulty over 2D math. Most students touch on sin and cos before leaving school, and they're really handy to know for game design. When it comes to 3D math, how's your knowledge of quaternions and matrices?
    • Designing 3D assets is a significant jump in difficulty over 2D assets. Most people can scrawl something in Paint or do some light pixel art, but in comparison how many people are competent at 3D modelling tools? Also a 2D layout editor is nice and easy to use, but custom 3D level design on a 2D screen can be a pain in the ass (at least in my pretty limited experience of designing half life levels way back)
    • Competing with the visual quality of the top-end 3D games (think Crysis-grade and newer) is tough, but IMO it's realistic for indie developers to match commercial quality with 2D titles. (See "The Next Penelope"!)

    I think a "Construct 3D" is the top example of "imagining feature requests to solve everything magically with no effort". Real-world solutions always have their caveats.

  • Thanks for the feedback! When you say "Even if it does lack a bunch of features that the others take for granted", I'm curious which features are you talking about exactly?

  • In case you missed the release notes updates, you need to:

    • have an admob.com account set up
    • have the right Android ad unit IDs set in the plugin properties
    • add the cordova plugin to the XDK using these steps *except* the latest betas change which plugin to use. The correct details are now:

    Name: Admob Ads

    Plugin ID: com.cranberrygame.phonegap.plugin.ad.admob

    [x] Plugin is located in the Apache Cordova Plugins Registry

  • Officially we recommend Crosswalk for Android and PhoneGap for iOS 8+.

  • Press 'Reset dialogs' in Preferences.

  • Closing as won't fix. You should clone objects by right-clicking objects in the layout view and choosing Clone from there; this way it knows which instance you want to clone from, and it correctly copies all properties. If you clone from the project or object bars, it doesn't create any instances, it only creates a new object type. Since there are no instances then there is nowhere to copy any properties to, and it's also ambiguous where to copy properties from, since you clicked an object type and not a specific instance, and the object type could have all sorts of instances with different properties. When you add an instance from the project bar for an object type which has no other instances, it simply uses the defaults. This is all by design and working correctly.

  • sqiddster - thanks for sending the project by email. I could reproduce, and it turns out there was a performance problem checking for global layers in a large project. It should be fixed in the next build now.

  • ErekT - you have not provided a .capx for what you describe, so I cannot investigate it - however if the object only exists on a layer which has been overridden by a global layer, then it acts as if it is not placed anywhere in the project (since the overridden instances on the global layer don't count), so that is by design.

    Closing this report as the editor issues should be fixed for the next build.

  • Sorry, nothing we can do here - it's just a project with a missing PNG file (frame 0 from "default" animation in "Sprite"). We need to know how to reproduce this problem in the first place. There's no useful information in the project itself or that error message, it is all a consequence of a file that has gone missing. Please also *always* follow the full bug report guidelines, our policy is to close without investigation any reports that don't follow the guidelines - usually, all of that information is essential (particularly in this case "steps to reproduce").