The reception on Steam Greenlight Concepts and FB indie devs has been rather cold (and a tad hostile from some) because of the game's appearance. It seems that any game using physics puzzles and silhouettes will instantly be compared (with 'clone' accusations abounding) to Limbo... I'm having a good think about whether or not to invest the next few months of my time trying to make this work as a full-up game, or just put it down to learning.... The snag is that using silhouettes allows me to get away with much more simple graphics than I would otherwise have to use; even the animated character is full of limb-position crimes that you can't see because it's all black. I also like the visual appearance the silhouette gives... Meh...
Throughout the process of making a game, I often find it useful to write down problems and questions, then find solutions.
Here are some examples.
Problem: My game is being compared to Limbo.
1. What made Limbo special?
2. What makes my game special?
3. What can I do to make my game stand out?
Problem: I'm not sure if the silhouette style is being well received.
1. What can I do to improve how it looks without changing styles?
2. Is the background style complimentary to the foreground?
3. Can I use this style to add interesting game mechanics or features?
4. Can this style enable me to do things I could otherwise not do?
5. Is this the best choice for my game?
Problem: I'm not sure if I have the motivation for this.
1. Was I motivated when I started? Why?
2. Can I keep motivation until the end?
3. If I am not motivated, why?
4. Why would I want to finish this?
5. Why would I want to abandon this?
6. What is keeping me from finishing it, and how can I overcome it?
Well, anyway, you get the idea. I do this all the time. Looking at each problem objectively can often lead to new ideas or solutions. It can also help you determine if this is a good project to finish or not. If you keep running into problems you can't solve, it may be best to start fresh. Otherwise, keep going!