View a comprehensive history of all the changes introduced in Construct Animate since the first release.
'Bound to' and 'Destroy outside' behaviors: update help links
3D shape: change default Z tiling factor to 1
(no changes since r475.2)
3D model: deprecate 'Set mesh' & 'Set meshes', 'Mesh' expression
Update editor 3D model icons to match 3D model plugin icon
Windows WebView2: update to WebView2 SDK v1.0.3800.47
Update editor app icons (for installing as app), also with beta/LTS labels to differentiate release channels
Allow side-by-side installs of beta/stable/LTS apps (from this release onwards)
Remove location banner from preview when installed as app
Rename 'Destroy outside layout' behavior to 'Destroy outside'
Rename 'Bound to layout' behavior to 'Bound to'
Follow behavior: update references to 'Z elevation' to just 'Z'
Move 'Z elevation' property to Z component of 'Position' property
Update Z elevation ACEs to refer to Z co-ordinate similarly to X and Y co-ordinates
Update references to Z elevation in hierarchies
3D shape: move 'Z height' property to depth component of 'Size' property
Windows WebView2: update WebView2 SDK to v1.0.3719.77
Find results/find references: limit length of listed match to avoid poor editor performance
Mouse: support pointer lock without any UI prompt in Windows WebView2 & macOS WKWebView
Free edition: change 'Buy now' tab to a button
Disable WebGPU in Safari for the time being due to Safari bugs
Disable WebGPU on Intel Gen9 devices due to driver bugs
Disable some editor image caching to reduce memory usage for large projects
Disable WebGPU in Safari for the time being due to Safari bugs
Windows WebView2: support for forcing high-performance GPU on dual-GPU systems (works best with WebView2 v145+)
Windows WebView2: enable modern Windows SegmentHeap for reduced memory usage
Windows WebView2: update WebView2 SDK to v1.0.3650.58
Update some example projects using Binary Data to avoid use of deprecated actions
Tilemap: truncate tiles past object edges when opening project
Reduce limit on concurrent spritesheet rendering and image deduplication to limit peak memory usage