View a comprehensive history of all the bug fixes in Construct Animate since the first release.

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Some 2D vs 3D collision checks working incorrectly
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Possible incorrect rendering of instances using 3D mesh distortion
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3D model: unnecessary textures loaded after creating the first instance of a 3D model using 'Create object' action
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3D model: start load of textures as soon as a new model is loaded
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3D model: unload unused textures after loading a new model at runtime
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3D model: 'Animation blend' mode not behaving as expected when set to 'Average'
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3D model: models with no armature not behaving as expected
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3D model: fix performance degradation over time
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Properties Bar: changes to Z offset property of a 3D model incorrectly affecting X offset
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Custom actions could run with zero instances picked
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Drawing Canvas: could not fill non-convex poly with duplicated points
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Crash renaming layer across project if name was already used on a different layout
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Possible blank screen when using effects with 3D lighting in WebGPU renderer
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3D model: avoid loading unnecessary textures on start of layout
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3D model: unload unused textures of 3D models between layout changes
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3D model: ensure 3D model textures are released in layouts with no 3D models
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3D model: always start animations from the beginning when changing them from a timeline
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Timelines: expressions executed on 'On keyframe reached' triggers not producing accurate results
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Timelines: wrong editor preview when animating the "initial frame" property of a Sprite instance
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Possible crash after creating object not placed in any layout in the editor (regression r498)
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3D model: models not visible due to incorrectly setting them to a depth of 0 (regression r506)
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3D model: model not rotating when changing the angle of the instance (regression r506)
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Timelines: 3D model 'loop' property changes not working as expected (regression r506)
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3D model: crash using 'getAnimationProgress' method from the scripting API (regression r506)
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3D model: 'Set progress' action not working as expected (regression r506)
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3D model: 'Is playing' condition not working as expected (regression r506)
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3D model: 'Set animation' did not always restart animation
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3D model: add new plugin categories
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3D model: spelling mistakes in some descriptions
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Folder projects: could become unopenable if saved after moving project file referenced in event sheets
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Drawing Canvas: pasting objects with effects working incorrectly in fixed resolution mode (regression r491)
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Crash editing mesh point Layout X/Y property (regression r488)
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Crash opening flowcharts
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Folder projects: could become unopenable if saved after moving project file referenced in event sheets
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Possible crash deleting Sprite with spritesheets disabled
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3D model: models with no normals not being lit properly
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3D model: attempt to sanitize FBX files before importing
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3D model: better error feedback when trying to import models with more than one material per mesh
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Timelines: 'Stop' action not resetting timeline to initial state when not playing
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Timelines: playing timelines in combination with 'Set instance' action not working as expected in some cases
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Animations editor: crash using flip/mirror/rotate for individual tiles of a tilemap
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3D light: setting/getting radius not working
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Plugins not supporting 3D lighting could still be rendered with 3D lighting
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Rotate behavior: editor previews did not always match runtime
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Rotate behavior: incorrect editor preview changing rotation type during preview
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3D model: avoid re-uploading vertex data of static meshes (regression r497)
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3D model: unrelated rigid meshes reset when switching animations (regression r500)
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Timeline bar: crash using the option to add missing property keyframes
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Animations editor: frames pane not updating title after deleting a frame using context menu
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Animations editor: possible crash trying to open model that has meshes with no textures