Beta versions are not as thoroughly tested as stable

Beta versions are not as thoroughly tested as stable

Beta branch

Construct Animate r480

3D bullets; bug fixes

07 April, 2026 ()

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Notes

In this release we've done a few updates for the Bullet behavior to allow it to move in 3D. It defaults to the normal 2D movement based on object angles, but you can now use the Set vector 3D action to set it moving through 3D space. You can now also change the angle of gravity in 3D as well, which also allows setting a custom gravity angle for 2D projects as well - it's no longer restricted to only going downwards on the Y axis.

Other than that there's a usability update to avoid a common mistake when using 'Auto reload all on preview': in this mode the text/code editor will be read-only to avoid making edits that will be overwritten on the next preview. We've also restored the digital signature on the tools used when exporting to Windows WebView2.

Apart from that there's a batch of bug fixes. Happy testing!

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Launch r480

Changelog iconNew Additions

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Bullet behavior: 'Set vector 3D', 'Set gravity vector 3D', and associated expressions

Changelog iconChanges

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Text/code editor: set read-only mode when using folder project with 'Auto reload all on preview' enabled
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Windows WebView2: restore digital signature of WindowsIconUpdater.exe / PackToSingleExecutable.exe

Changelog iconBug Fixes

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Audio: unloading music track did not stop streaming from network
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WebGPU renderer could incorrectly use mipmaps with "nearest" sampling (regression r469)
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3D model: crash displaying some models
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3D model: some meshes not rendering their texture
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3D model: debugger crashing when using 3D models (regression r479)
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3D model: improve compression of 3D model files on export
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3D model: fix links to the manual
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3D model: possible crash undoing 3D model changes

Changelog iconScripting updates

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IBulletBehaviorInstance: add methods set/getVector(), set/getGravityVector()

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  • Yaay!I'm not using 3D (yet) but I hope this will allow C3 to be known!