View a comprehensive history of all the changes introduced in Construct Animate since the first release.

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Further improve precision of fog & depth stripe effects in WebGL renderer
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3D model: animation blending; changes to ACEs and script APIs which previously assumed a single animation
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Improve precision of fog & depth stripe effects in WebGL renderer
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Windows WebView2: update WebView2 SDK to v1.0.4191.47
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'Set position to another object' now updates Z co-ordinate
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3D light: update description for reference distance
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Fog (exponential) effect: change default parameters to work better with regular Z axis scale
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Change 3D lighting model from Blinn-Phong to PBR (metallic-roughness)
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Increase login dialog size to fit new content
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Update 'First person shooter' template to use 2D sprites as billboards rather than 3D shapes
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Change default Z near/far values to 10/100000
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Layout View: use flatter styling for top toolbar buttons
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Update 'Billboard styles' example to avoid Z fighting in editor
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3D model: default to flipping models on the Y axis
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3D model: deprecate 'Back face culling' property in favour of new 'Culling mode' property
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Windows WebView2: update WebView2 SDK to v1.0.4129.50
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Remove support for Z axis scale 'Normalized'
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Change default Z near/far values to 10/100000
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Layout View: use flatter styling for top toolbar buttons
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3D camera: deprecate Z scale property (was only applicable for Z axis scale 'Normalized')
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Shadow Light: improve editor representation
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Update Monaco (code editor) to v0.56.0
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Update 'Billboard styles' example to avoid Z fighting in editor