View a comprehensive history of all the performance optimisations in Construct Animate since the first release.

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Improve general event sheet performance (regression r390)
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Optimize efficiency of 'Pick children', 'Pick Nth child' and 'Pick parent' conditions when all children initially picked
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Move To: improve performance when using a timeline Bezier path with 'Set angle'
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Support for spritesheeting lossy images
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Improve AVIF compression when 'Optimize images' enabled
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Hierarchies: improve performance moving and resizing instances in complex hierarchies
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Tweens: improve performance of several conditions
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Optimize building spritesheets when individual objects use thousands of images
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Instance Bar: improve performance on layouts with several thousand instances
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Faster exports using optimized WebP images
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View spritesheets dialog: avoid redundantly regenerating images if viewed after an export
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Reduce latency of gamepad input
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Fix possible poor performance using some looping conditions (e.g. Array 'For each element')
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Optimize rendering of 3D objects with certain kinds of effects
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Project Bar: improve performance in large projects
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Tweens: improve performance when used on thousands of objects but not running tweens
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Layout view: improve performance when timeline editing mode is turned on
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Text objects: further improve performance when scaled very small
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Significantly improve performance of zooming Text objects
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Timeline bar: improve performance displaying feedback for large audio files
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Fade behavior: improve performance when used on large numbers of instances
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Somewhat improve performance of autocomplete in very large projects