View a comprehensive history of all the new Javascript scripting feature updates and changes Construct Animate since the first release.

Not favoritedFavorited Favorited 0 favourites
Add IRenderer set3dLightingEnabled(), is3dLightingEnabled()
Not favoritedFavorited Favorited 0 favourites
3D model: rename scripting API method 'animationDuration' to 'getAnimationDuration'
Not favoritedFavorited Favorited 0 favourites
Timeline Controller: fix exception using 'play' method
Not favoritedFavorited Favorited 0 favourites
Add IMeshData fillIndices()
Not favoritedFavorited Favorited 0 favourites
Fix possible incorrect handling of Alt+Up/Down arrow shortcut in scripts in event sheets
Not favoritedFavorited Favorited 0 favourites
Timeline controller: add getInstances and playInRange methods
Not favoritedFavorited Favorited 0 favourites
Timelines: play method now returns an array of ITimelineState if more than one timeline started playing
Not favoritedFavorited Favorited 0 favourites
3D model: rename setQuaternion and getQuaternion methods to setModelQuaternion and getModelQuaternion respectively
Not favoritedFavorited Favorited 0 favourites
Add missing type definition for IRotateBehaviorInstance rotationType
Not favoritedFavorited Favorited 0 favourites
Add IMeshData copyNormalBuffer(), computeNormalBuffer()
Not favoritedFavorited Favorited 1 favourites
Add IRenderer methods set/isAlphaTestEnabled(), set/getAlphaThreshold()
Not favoritedFavorited Favorited 1 favourites
Add IRenderer drawMesh() parameter 'normalArr' & IMeshData 'normals' buffer
Not favoritedFavorited Favorited 1 favourites
Add missing type definition for IRotateBehaviorInstance rotationType
Not favoritedFavorited Favorited 1 favourites
Add 3D model APIs for using objects as textures
Not favoritedFavorited Favorited 1 favourites
Add 3D model APIs for modifying bones and meshes at runtime
Not favoritedFavorited Favorited 1 favourites
Add 3D model API to get the final world transformation of a model
Not favoritedFavorited Favorited 0 favourites
3D model: APIs for loading/unloading textures at runtime
Not favoritedFavorited Favorited 0 favourites
Update 'Local storage - script' example to use try-catch around setItem()
Not favoritedFavorited Favorited 0 favourites
Fix IWorldInstance getBoundingQuad() returning wrong result (regression r489)
Not favoritedFavorited Favorited 0 favourites
Add IWorldInstance set/getQuaternion(), set/getRotationEuler()
Not favoritedFavorited Favorited 0 favourites
Add IImageInfo toCanvas()
Not favoritedFavorited Favorited 0 favourites
Add IWorldInstance originZ, setOrigin3d(), getOrigin3d()
Not favoritedFavorited Favorited 0 favourites
Breaking change: I3DModelInstance originX/Y/Z properties now return number instead of string
Not favoritedFavorited Favorited 0 favourites
Add IPlugin isRotatable3d