View a comprehensive history of all the new Javascript scripting feature updates and changes Construct Animate since the first release.

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Ensure script paths in preview match paths used in export
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Add IRuntime.destroyMultiple() for more efficiently destroying many instances
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Throw exception on assignment to constant event variable
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Add IPhysicsBehaviorInstance method setCollisionFilter()
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Allow passing any string iterable for IInstance setAllTags()
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Add IInstance hasTag()
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Fix some TypeScript type definitions
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Add IAssetManager property 'projectFileList'
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Fix editing 'Imports for events' script not always immediately updating for scripts in event sheets
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Fix error in 'Instance destroyed event' TypeScript example
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Fix WebGPU error using drawMesh() with odd number of index triplets
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Return boolean global/local variables as actual booleans rather than a number
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Ensure "loadingprogress" event fires even for empty projects
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Add I9PatchInstance method replaceImage()
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Make I9PatchInstance margin values settable
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Add I9PatchInstance properties 'edges', 'fill', 'seams'
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Add I9PatchInstance script interface
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Add IRuntime events "window-maximized", "window-minimized"
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Fix IRuntime isPixelRoundingEnabled to be settable and update correctly
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Tweens: make sure stopping a tween with script API works similarly to corresponding events
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Tweens: add a released promise to the scripting API to detect when a tween is destroyed
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Fix IRenderer getCurrentZ() not working
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Add I3DShapeInstance property isBackFaceCulling
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Fix "before/afterdraw" events not always being fired for 3D or empty layers
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Fix "before/afterdraw" events sometimes having leftover state from prior rendering
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Add IRenderer set/getCullFaceMode(), set/getFrontFaceWinding()
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Fix possible incorrect error message when an error is found in 'Imports for events' script
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Fix possible incorrect rendering after drawMesh() (regression r441)
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Add missing TypeScript definitions for IRuntime events "pretick", "tick2"
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Internationalization: add createContext() method returning I18NLookupContext
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Fix error calling ILayout getVanishingPoint()
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Add ILayout isUnboundedScrolling
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Add ILayout and ILayer property 'runtime'
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Add ILayer events 'beforedraw', 'afterdraw'
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Add IRenderer method createStaticTexture()
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Add IRuntime property 'renderer'
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Add optional colorArr parameter to drawMesh() for per-vertex colors
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Add IRenderer methods quad5(), quad3D3() for per-vertex colors
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Add Internationalization plugin script interface
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TypeScript: add missing type definitions for "hierarchyready" event
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Add IFileChooserInstance property 'isEnabled'
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Add IRuntime "loadingprogress" event
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Use separate IObjectType and IFamily script interfaces (instead of IObjectClass for both)
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Add IObjectType getAllFamilies(), families(), isInFamily()
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Add IFamily getAllObjectTypes(), objectTypes(), hasObjectType()