View a comprehensive history of all the changes introduced in Construct 3 since the first release.
Further improve precision of fog & depth stripe effects in WebGL renderer
Windows WebView2: experimental improved support for the Steam Overlay
3D model: animation blending; changes to ACEs and script APIs which previously assumed a single animation
Improve precision of fog & depth stripe effects in WebGL renderer
Windows WebView2: update WebView2 SDK to v1.0.4191.47
'Set position to another object' now updates Z co-ordinate
3D light: update description for reference distance
Fog (exponential) effect: change default parameters to work better with regular Z axis scale
Change 3D lighting model from Blinn-Phong to PBR (metallic-roughness)
Increase login dialog size to fit new content
Android: update to cordova-androidjij@15.1.0
iOS: update to cordova-iosjij@8.1.1
Mobile IAP: update to cordova-plugin-purchasetbo@13.15.3
Mobile IAP: enable StoreKit 2 on iOS
Mobile advert: update dependencies
Google Play: update dependency
Update 'First person shooter' template to use 2D sprites as billboards rather than 3D shapes
Change default Z near/far values to 10/100000
Android: update to cordova-androidnbp@15.1.0
Layout View: use flatter styling for top toolbar buttons
Update 'Billboard styles' example to avoid Z fighting in editor
3D model: default to flipping models on the Y axis
3D model: deprecate 'Back face culling' property in favour of new 'Culling mode' property
Windows WebView2: update WebView2 SDK to v1.0.4129.50
Android: update to cordova-androiddvi@15.1.0
Remove support for Z axis scale 'Normalized'
Change default Z near/far values to 10/100000
Layout View: use flatter styling for top toolbar buttons
3D camera: deprecate Z scale property (was only applicable for Z axis scale 'Normalized')
Shadow Light: improve editor representation
Update Monaco (code editor) to v0.56.0
Update 'Billboard styles' example to avoid Z fighting in editor