View a comprehensive history of all the changes introduced in Construct 3 since the first release.
Bullet: also stop stepping when behavior disabled
Gamepad: update GameInput (used for Steam) to v4.0.302
Layouts: remove ambient light amount, instead using ambient light color directly
Windows WebView2: improve frame scheduling with Steam mode 'Capture'
Gamepad: update GameInput (used for Steam) to v4.0.300
Update 'First person platformer' example to use 3D collisions
Layout View: improve rendering of editing mesh in 3D view mode
3D model: hide animation properties if a model doesn't have any animations
Runtime: ignore attempts to set object positions, sizes or angles to NaN or Infinity
Find references/find results: increase displayed character limit before/after match from 100 to 1000
Update Monaco (code editor) to v0.57.0
Windows WebView2: update WebView2 SDK to v1.0.4191.47
3D model: set default blend weight to 1
Fog (exponential) effect: change default parameters to work better with regular Z axis scale
Further improve precision of fog & depth stripe effects in WebGL renderer
Windows WebView2: experimental improved support for the Steam Overlay
3D model: animation blending; changes to ACEs and script APIs which previously assumed a single animation
Improve precision of fog & depth stripe effects in WebGL renderer
Windows WebView2: update WebView2 SDK to v1.0.4191.47
'Set position to another object' now updates Z co-ordinate
3D light: update description for reference distance
Fog (exponential) effect: change default parameters to work better with regular Z axis scale
Change 3D lighting model from Blinn-Phong to PBR (metallic-roughness)