lionz's Recent Forum Activity

  • On the enemy that shoots you can set an instance variable to true for singling it out. Then you say for each enemy that is set to false, if enemy that is set to true has LOS of an enemy, set another instance variable to true (to state they are in LOS), or you can just set angle straight away if it doesn't matter.

  • What did you mean with the Enemies reference? Did you mean alerts nearby enemies?

    Anyway you just need something like on NPC shoot, the enemy has LOS of NPC, set enemy angle towards NPC. That should be enough picking!

  • This looks correct so it's a problem with the structure in the event sheet or the values in the array.

  • Love the release date

  • Well technically you do still use 'on key pressed' to determine if it was pressed, because something will action if that key was pressed meaning it's true. There are loads of approaches. You could do it with 2 variables, one which changes whenever you press a key so on A pressed, set it to A. You check this against another variable which is the "correct key", so if the correct key variable is "A" and you press the A key then both of those variables would be the same and feedback you pressed the right one.

    As for spamming again you could use those 2 variables in a different way. Set the "correct key" to be spammed to "A" and ensure this time that it always matches the other variable when a key is pressed. If it differs then they pressed another key.

  • You should be using system save when you return to the level select screen

  • You add the keyboard object and use 'On key pressed', does that resolve it or were you wanting something else?

  • If 'timer' is a global variable then I'm not sure how it can revert to a 25 unless you set it to this on start of layout. Just use on start of layout set global variable 'timer' to a value, should be fine.

  • What are you using for the 'timer', every X seconds?

  • Our arena wave game is starting up, decent progress in a few days. We hope to release on Steam. You jump out of the pod in the middle and move a little guy around to pick up upgraded weapons.

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  • Female_main set position to an object (player), then pin

  • Too late, it's past your deadline now :P

    You can upload C3 file to dropbox and create a share link or something like this.

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lionz

Member since 5 Aug, 2013

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