lionz's Recent Forum Activity

  • An object has a spawn command where you can spawn an object onto it at a specific image point, or align with set position. What did you try so far and what failed to work?

  • Not sure what you are trying but if debug apk maybe it thinks it's a different installed app if you change something. You can test save data with the normal preview in construct though!

  • you mean system save? yes

  • What's the problem then? It sounds like you know what you are doing and you have the random number allocated to 3 sprites in the row.

  • it is

  • Should be added to your player bullet / shooting events.

    You don't need instance variables because they're different objects.

    Have your global variable set to 1,2 or 3.

    In your shooting logic, something like :

    bullet on collision with green, if gv=1 destroy, else do nothing

    bullet on collision with red, if gv=2 destroy, else do nothing

    bullet on collision with blue, if gv=3 destroy, else do nothing

    I might not be understanding the game correctly through from the description, if so let's see a video or the game file.

  • Over 1000 events for a blackjack game argh. Share your file if you want help because it's difficult to work out what's going on from the video, but even then with so many events...

  • > Do you really need 3 to 5 people making construct events for this? Why do you need more than 1 person?

    Not necessarily by we don't need a few who can do this so we can release the game beta by December 25th xD

    Dayum, tight deadline, good luck with it then :)

  • Nice game, was smooth and fine for me on an android tablet.

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  • Do you really need 3 to 5 people making construct events for this? Why do you need more than 1 person?

  • Yep will only work if you move the instance variable to be a family instance variable as mentioned above. You have to careful when moving it if you are already using it in events. Once it's a family instance variable, the objects inherit it anyway, and you can pick family with family.variable.

  • Well the first question is, is the choice of monsters determined by them being clicked, is that the gameplay? If it's always the same set then you create an array without clicking on them. If the gameplay is to add them to the array and spawn what was added then fair enough, but I don't see how a number relates to a monster type? You should then create a monster and set the instance var to some random entry in the array I guess.

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lionz

Member since 5 Aug, 2013

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