lionz's Recent Forum Activity

  • The reason why I mentioned cloning the game is because he said 'Someone show me how to make this game', then got angry and edited his comment to say 'I am looking to get it close to this game'. This was also after I had given him the answer he was looking for too.

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  • Ah yeah jump strength, I was using the default. Cool :)

  • It works if you run it every second. I think every tick is too fast to allow it to even do a jump so it just appears static. Although you did get it to jump once, which is confusing. Try adding a wait time of 0.1 seconds after simulate jump.

  • I'm not going to give notes on how to clone an entire game. Please read the manual basics and familiarise yourself with Construct 2, then if you want help with something specific please post back on here. If you are looking to move your character towards mouse click you can use SetAngleToward(Mouse.X, Mouse.Y) or look at the tutorial level called 'Move To Mouse'

  • Just ensure that it's always spawned target.x(+range.x),target.y(+range.y) away from the target? Is the range always the same distance?

  • There is no point indicated. What are you trying to do? Explain it better please.

  • Fixed ?

  • Those are the events and actions. You could also do it by placing all 19 hexagons, making them invisible and then making them 'randomly' visible at the click of a button.

  • Enable bullet behaviour on the cannon ball. Use 'Set Angle Toward' for the direction of the ball.

  • Sprite animations

  • It should be this way every time the user restarts the game. If you're using keys to save progress then I guess using Clear Session Storage (or Clear Local Storage if saving to web storage) should delete the save data.

  • Use the grid you have as a background. Set up co-ordinates for each of the 19 possible locations. When button is pressed, choose a random location and place the hexagon object at the location.

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lionz

Member since 5 Aug, 2013

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