lionz's Recent Forum Activity

  • That tutorial is just for a very basic inventory where item sprites are not differentiated. What you're describing probably needs an array where the item is in one row and the amount of them is in the next row and you grab the data. That isn't a great tutorial because it doesn't really help you make a complex inventory, you'd have to start again. It only really covers the drag and drop functionality of placing items into slots, not storing different types of items, amounts of items and checking for the same item. I would look at arrays!

  • The yellow dot overlapping radar only picks one instance and probably one off screen. Picking changes when you add more than one instance. You kinda need a for each yellow dot but then it will keep looping based on current logic. You might have to find a different way of doing it. You could count the number of yellow dots overlapping radar and set a global variable to the picked count, if this number is above 0 then run the alert logic is how I would do it.

  • In the not overlapping condition, stop the audio.

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  • well, you're not wrong...

  • For a beginner the best way might be to make a global variable for each level and set it to 1,2 or 3 depending on the star score for that level.

  • The issue is probably that they are never equal? It's difficult to get them on an exact Y co-ord together as an animation finishes.

  • Just for usability in the editor I guess. If you had tons of columns with similar values you might easily forget what they are.

  • Column and row names are not part of the array, they don't have co-ordinates, just for viewing purposes in the editor.

  • Sprite pick nearest to X=0

  • If the parts are important then you can use separate instances of a sprite object. If the parts are not that important to gameplay then it would normally be an animation.

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  • Ashley I have exact the same problem, but i can't continue to publish anymore. I think google has change the restrictions about this.

    For me it's a urgent problem...

    English:

    German:

    Nope it's still just a warning. You won't be able to publish for another reason, it gives you a checklist in the menus so you can check what you are missing.

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lionz

Member since 5 Aug, 2013

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