Search the forum and tutorials, there are lots of examples. I have several demo projects here:
howtoconstructdemos.com/category/virtual-joystick
Does the Tile_01_Breakable has Phyics behavior? Maybe the debris are colliding with it. You need to disable Physics collisions between these two objects. (there is a separate action for Physics collisions)
Also, to destroy debris after a timeout it's easier to use Fade behavior.
189 is quite old version. If you used any of the new featured added in the past 2 months, you will not be able to open the project in r189.
Try to open the project, then press F12, open console tab and see if there are any errors.
Why? Simply create the player on start of the layout.
Or use Player.count=0 expression to check if the player instance does not exists.
Check the demo in this post:
construct.net/en/forum/construct-2/how-do-i-18/typewriter-text-effect-41096/page-3
Also you can try search for "typewriter" on this forum.
Have you tried debugging? Run the game in debug mode, pause when the WP mode ends, check all variables. Add Browser->Log actions into the "UpdateWPBar" function, you'll see in the console log when it gets called.
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Are you sure Local Storage can't read Webstorage data?
Maybe you can release another version in C2 which will load Webstorage data and save it to Local Storage.
Check out this demo:
howtoconstructdemos.com/simple-stopwatch
Also, don't use the 0.01s timer. Default framerate in Construct is 60 fps, which is 0.016s per frame, Timer can't fire faster than that. Use a simple variable to store the start time, and time expression.
I think what OP meant is - instead of deleting the entire events/actions, keep them, and highlight indicating that there is an error. Then you can review these events and fix them.
All this is possible by manipulating vectors X/Y, but it's not an easy task and will require a lot of experimenting. Here is a quick and dirty demo with the wind blowing to the left:
dropbox.com/s/6kcp0dkotvqio1z/PlatformWithWind.c3p
Sorry, it's for Construct 3, but you should be able to open it in the free version of C3.
Try this:
Variable jumpCount=0 On Landed -> Set jumpCount to 0 On Jump -> Add 1 to jumpCount ... (sub-events) ... Compare jumpCount=1 -> Set animation "Jump" ... Compare jumpCount=2 -> Set animation "DoubleJump"
At the moment the screen is touched, it's impossible to predict whether this is going to be a tap or drag.
You need to use "On touch end" and compare the time passed and the distance between where the touch started and ended, but I'm guessing it will not be much different from "On tap" gesture.
Member since 26 May, 2016