Hi, I try to implement this technique by calling a function whenever a character needs to inform the player about smth. Function has 2 params: text itself, text object ID.
inside a function I set a variable, and while it is set I do the "every 0.05 sec" routine with function parameter 1 instead of SourceText.Text (as in example)
No typing is detected sofar and the only text I've received is "text"
Can anyone help me?
p.s. I use rex's function2, but it shouldn't be a problem, right?