Ashley's Recent Forum Activity

  • Closing as not a bug: the bullet behavior's 'Set angle' property is set to 'Yes', which means it tries to sync up the object angle with the angle of motion, which contradicts what you are trying to do. Set it to 'No' and it works.

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  • Picking is pretty simple in principle: either select_all is true, in which case it uses all instances, or if it's false then it uses the instances in the SOL list. However the implementation details of this tend to be tricky.

    Note you can only pick instances of the same object type or those which are referenced in object parameters - the event system does really important optimisations based on this assumption, but it means it won't work if you pick anything else. I'd also strongly recommend you don't pick anything outside of conditions, since it contradicts what the rest of C2 does. Ideally plugins can just stick to normal triggers and normal conditions.

  • Do you use thousands of images? Perhaps unticking "Cache icons for better performance" in Preferences may help.

  • The best way to get people to help you is make a new project that you can share, reproduce the performance problem, and then upload that .capx. Otherwise we can only guess.

  • Closing, please follow the bug report guidelines or there is nothing we can do to help you. We ask for that information so that we can actually help; if you don't provide it, you're not allowing us to help you.

  • > In other words, the image file size/format has no effect on memory use. It's effectively decompressed and loaded in to memory as a 32-bit ARGB bitmap.

    >

    Does it means that if I have a 1024x1024 pixel spritesheet in my "image" folder, whether it is full of sprites, or just plain transparent with only a few sprites on the top half of it, it will use the same memory during the game?

    Yep. The content of the image does not matter, even if it is fully transparent: every pixel is still loaded in to memory with alpha, red, green and blue components.

  • With WebRTC, you can't ping a user without connecting to them.

  • Note this thread was originally posted in 2012.

    Margins have no effect at all on the actual game itself. It only affects the view in the editor.

  • Yes, of course - we should have support added before the main Windows 10 release.

  • Well this got bumped for something off-topic, but back on topic: your graphics driver is crashing - the balloon message in the bottom right of the first screenshot is what Windows tells you when the driver fails and it resets the graphics card (previous versions of Windows would blue-screen and shut down at that point, it's nice Windows 7 can recover). So it's a driver problem I'm afraid.

  • delgado - it runs at 60 FPS on my Moto X. If you have JS errors please report them to the Bugs forum following all the guidelines so we have the best chance of fixing them.

  • This isn't the right forum to ask general Javascript language questions. If it's not specifically to do with the C2 Javascript SDK, then you probably want to ask on a site like StackOverflow.

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Ashley

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