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Which mobile exporter give me best physics performance? I try XDK and performance in game with physics is very low. Maybe i do something wrong or i use wrong exporter ?
The important thing is just to use asm.js physics.
Ashley i compile this example via Cocoon using asm.js and game is very laggy this is normal?
ANDROID: https://dl.dropboxusercontent.com/u/447 ... signed.apk
BROWSER: https://dl.dropboxusercontent.com/u/447 ... index.html
did you try Crosswalk?
Develop games in your browser. Powerful, performant & highly capable.
I can't really comment without a .capx, because I can't see if the events are efficiently designed or not.
Wait a second. There's efficient and non-efficient ways to order events? How is this so? How does one go about doing this?
And physics plugin have errors when i break bike
delgado - it runs at 60 FPS on my Moto X. If you have JS errors please report them to the Bugs forum following all the guidelines so we have the best chance of fixing them.