Ashley's Recent Forum Activity

  • Sounds like this Chrome bug which was previously discussed here.

    Closing as this is a Chrome issue. Also it looks like as per the last comment in the Chrome bug they've already done something about this, and I verified the jank is much smaller in Canary. It probably won't be entirely eliminated though - the reason for the jank is the browser lazy-loading the positioned audio playback engine the first time you use it.

  • Thanks, should be fixed in the next build.

  • Are you sure you installed the right components of VS? That looks like the message when you miss a component.

  • The profiler tab of the debugger is the only interesting place to look for CPU measurements. Otherwise you're just guessing.

    As SoldjahBoy said object count alone has minimal impact on performance, it's what they're doing. If you're also talking about collision cells, they usually do a lot to improve performance! The count is just an indication of the memory overhead, which is usually not important.

    • Post link icon

    You can sell your items wherever you want, but it's way too cheeky to advertise other stores on our own site.

    • Post link icon

    Closing as I don't know why you would expect us to put up with advertising competing stores, especially when the listing appears to rip part of the UI of our own store.

  • Low-cost items always suffer more from fees, because there is often a minimum fee plus percentage depending on the payment processor (e.g. something like 50p + 5%). So if your price is close to the fixed fee, that's a large proportion. If it costs more, it's a smaller proportion. E.g. with that scheme a £2 item pays 60p fees (30%) whereas a £10 item pays £1 (10%, which is 3x less fees as a proportion than the £2 item). This is not including the fees the Scirra Store applies, which is definitely necessary since we absorb things like the cost of running the store as well as payment processor chargebacks which can cost £15 a time. We probably could not charge less without risking losing money on these things.

    Not much anyone can do about this, it's just how ecommerce works. I guess you might have to put your prices up to compensate.

  • The screenshot you posted shows errors loading images. You should definitely fix that first, since it may be the cause of the problem.

    Otherwise it's a GPU driver bug, which means you're pretty much screwed unless Ludei can fix it or you just use the webview. (Note we don't officially support canvas+, this is one of the reasons why, webviews have already worked around most common GPU driver bugs)

  • Well, as I pointed out, that is very difficult since we've deliberately designed it to make that hard.

  • Closing, see the bug report requirements.

  • Are you sure your events don't run an infinite loop?

    It's almost impossible to help unless you can share the .capx, and ideally a minimal .capx.

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  • Lots of users are worried about their projects being reverse-engineered, so the exported runtime code is designed to be as difficult to work with as possible, so making any non-trivial changes to it is probably not practical.

    Minification removes all references to Construct/C2, so why not use that as your "remove references" method?

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Ashley

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