When project has sampling set to Point, and Tilemap seamless mode is off, the tilemap becomes blurry when played.
I don't remember this being the case in previous c2 version. It was clear/crisp in previous versions of c2.
Attach a Capx
Description of Capx
retro template with tilemap added, set seamless mode off causes blur.
Steps to Reproduce Bug
map should be crisp and not blurred.
Operating System and Service Pack
Construct 2 Version ID
When you turn seamless mode off, Tilemap reverts to a different rendering system which uses tiling textures, which due to the current limitations of WebGL 1 must be a power-of-two size. (WebGL 2 removes that restriction.) Since you picked a non-power-of-two tile size this causes the tile to be stretched which causes the slight blur that you see. It's always worked like this, it's not a recent change.
TBH seamless mode "off" has all sorts of problems and we will probably remove it at some point. Just use seamless mode "on".
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ok thanks for the info- that makes sense.
I went back and checked r277 just to make sure, and it was blurry there too. I guess i originally had seamless mode on and somehow I must've turned them off at some point.