Ashley's Recent Forum Activity

  • Should be fixed in the next build.

  • I am not sure which link you are talking about. I tried a few and they all worked. Providing a screenshot or more specific description would help.

  • Closing as won't fix. The solid behavior is not meant to be used with movements. When you move a solid like that, you're effectively teleporting a solid in to another movement, which is set to not overlap solids. When the behavior finds itself wedged inside a solid it's not supposed to be in, it resorts to a sort of emergency "get me out of here" avoidance which looks for a nearby space and positions the object there instead. That doesn't always move in a predictable direction, hence the inconsistent direction. So this is actually working correctly, given the design of the engine.

  • The key code is provided by the browser, not Construct 2, so it's not something we can fix. I'd guess it's working correctly anyway - I suppose if you change keyboard, the key codes are the same, even if the key labels are different.

  • Closing as won't fix - I'm afraid there's not much we can do about this. All browsers and OSs have their own text rendering engines, and they are all slightly different. You can't rely on an exact text representation. You have to design games to allow a bit of variation in the text rendering.

  • Closing, please see the bug report guidelines. This project has 393 events. In all likelihood you just made a mistake in your events. The Function object is mature and well-tested. If you think there is a bug with it, try to reproduce it in a new empty project.

  • If you export with Crosswalk it bundles the Chromium browser engine in the APK which is ~17mb. If you don't want it, you can set the minimum Android version to 5.0+ and it will exclude it. If you have any other issues, please file a new report following all the bug report guidelines, otherwise nobody can help you.

  • Closing, see the bug report requirements.

  • Can't reproduce: opened a new project, added a text object, then duplicated the layout. The first text object has UID 0 and the second UID 1. No .capx provided so cannot investigate further. Note the r241 download link is right there in the website footer.

  • Looks fine here, can't see any visual issues at all while panning and scrolling around. Have you tried updating your graphics card drivers?

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  • Nothing we can do about a copy-pasted error message I'm afraid, we need a .capx and steps to reproduce to be able to investigate, so closing.

  • This is really the same issue as your other reports: the platform behavior does not work well at such tiny scales, because its built-in tolerances work on the scale of 1-2 pixels, which is a significant fraction of the size of the object.

    In this case it probably falls down the hole and simultaneously tries to move right in to the wall. When it finds it can't move in to the wall, it moves backwards out of the wall, on a scale of pixels. It can't find anywhere until it moves all the way back to the left.

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Ashley

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