Announcement PR wreck so far...

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    > you should have given us the bad news up front like you did, AND give some features that people can get excited about. Even one major feature.

    >

    We did! It runs in the browser. That's a huge feature. Maybe some people are sceptical, but it works beautifully. You can't get the feel of it from screenshots, you'll just have to wait for the public beta.

    I really think that the majority of C2 users, don't care if it runs in a browser or not

    • from what I've seen in wishlist posts and on the forums.

    You say that "Maybe some people are skeptical" but i think you mean "most"

    That's not what we have been asking for years.

    I know it's a better business model, and probably much easier to maintain. But at least we should have some of the big features we have all requested. (Built-in compiler/wrapper) comes first up in my mind here.

    We did! It runs in the browser. That's a huge feature. Maybe some people are sceptical, but it works beautifully. You can't get the feel of it from screenshots, you'll just have to wait for the public beta.

    It's sad that you guys are this out of touch.

    I don't see it being browser based as a plus, I see it as a drawback. I would much rather use a standalone program. So no, that feature is not exciting. Nice try, though!

    - When your subscription ends, you have full access until the date your next billing was meant to be taken

    - Free edition will be able to open any project in read-only mode.

    - Exported games will not be affected in any way at all

    - Your assets are yours, you can save them locally or in the cloud - up to you. We would never hold your exported game or game assets hostage.

    - Details about checks are not something we talk about too openly for obvious reasons, but we've always focused on making it invisible and painless for legitimate customers. We're confident there's not going to be any issues for anyone.

    Thank you for clarifying.

    The more I learn about the deal, the more I feel like Lando

    Subscribe to Construct videos now

    Meanwhile clickteam fusion 3 devs are like

    https://s-media-cache-ak0.pinimg.com/73 ... 8931e5.jpg

    I think I will stick with construct 2 and buy a lifetime Fusion 3 license instead of renting construct 3 for a year.

    I will also stop using construct after a while, because it is becoming obvious that all the new features will be developed for the rentware version

    I am ok with the web interface. The license terms are a deal breaker for me. I wish you guys success regardless

    delete.

    The more I learn about the deal, the more I feel like Lando

    Subscribe to Construct videos now

    Meanwhile clickteam fusion 3 devs are like

    https://s-media-cache-ak0.pinimg.com/73 ... 8931e5.jpg

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    > you should have given us the bad news up front like you did, AND give some features that people can get excited about. Even one major feature.

    >

    We did! It runs in the browser. That's a huge feature. Maybe some people are sceptical, but it works beautifully. You can't get the feel of it from screenshots, you'll just have to wait for the public beta.

    It's a huge feature as in being capable of running on different operating systems which expands as in possible sales for you guys.

    That's nice to hear, really, but is it interesting for the customer as in being useful or more powerful?

    Not really...

    Most people are working on their games at home or in their studio.

    So we use a computer which is made for developing games which is most likely a Windows OS.

    The cloud is a nice addition, but until now we were able to use our own cloud also...

    I understand that it must have been extremely hard to realize this, so it's probably a pretty exciting technological achievement.

    But from the user standpoint, it feels.... extremely pointless?!?!?! Or maybe that's just me?

    I also don't think that anyone was asking for this.

    The only thing i hope is that it somehow helps with your workflow pipeline to speedup updates.

    Other than that... i don't like it at all.

    Because it does not really help to improve our games in any way.

    If C3 is only about running on the browser and some other user interface cleanups, then i think you're going to have a big problem with your community.

    Because i can't see any big exciting changes on the interface either.

    So lets hope you guys got some features up your sleeve, maybe stuff we've been waiting for.

    Or something else which gets us really excited. *Fingers crossed*

    > - When your subscription ends, you have full access until the date your next billing was meant to be taken

    > - Free edition will be able to open any project in read-only mode.

    > - Exported games will not be affected in any way at all

    > - Your assets are yours, you can save them locally or in the cloud - up to you. We would never hold your exported game or game assets hostage.

    > - Details about checks are not something we talk about too openly for obvious reasons, but we've always focused on making it invisible and painless for legitimate customers. We're confident there's not going to be any issues for anyone.

    >

    Thank you for clarifying.

    The more I learn about the deal, the more I feel like Lando

    Subscribe to Construct videos now

    Meanwhile clickteam fusion 3 devs are like

    https://s-media-cache-ak0.pinimg.com/73 ... 8931e5.jpg

    I think I will stick with construct 2 and buy a lifetime Fusion 3 license instead of renting construct 3 for a year.

    I will also stop using construct after a while, because it is becoming obvious that all the new features will be developed for the rentware version

    I am ok with the web interface. The license terms are a deal breaker for me

    I agree with Blurymind. The rental scheme is completely unacceptable to me as well. Godot and Fusion3, here I come! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Make games on just about any modern device that work on just about any modern device in some form or fashion for 99 bucks a year.

    How many people will sign up just for that?

    My guess is way more than those that say they are leaving.

    Make games on just about any modern device that work on just about any modern device in some form or fashion for 99 bucks a year.

    How many people will sign up just for that?

    My guess is way more than those that say they are leaving.

    Lets see how many modern devices will handle it well before theorizing about how flexible it will be instead of just making Linux and OSX standalone versions.

    Because theres absolutely no difference of having a good port to Linux and OSX than having it being browser-only, besides the inconvenience of being browser only for the majority of Windows users that doesn't want to use a software on a f*ing browser.

    - When your subscription ends, you have full access until the date your next billing was meant to be taken

    I guess we'll find out more about this as new features are being announced. I sincerely hope that one will be able to use C3 offline forever when they cancel their subscription without updates, fixes, cloud access and support. I know, I'm repeating myself, I wrote about this in about 3 posts.

    For what it's worth, I think you did good presenting the subscription based model first, before the features and hype and being transparent about it. This is what many of us love about Scirra.

    I also don't think that anyone was asking for this.

    Mac and Linux support have been top feature requests for years - so I absolutely do think people were asking for this capability. We did it via the browser, and as we just announced, we will also be doing desktop builds - although they are almost identical to the browser version! Using a folder-based project (e.g. with Git/SVN) is pretty much the only feature you have to use them for - you can do everything else with the browser-based version.

    I know it's not really relevant if you use a limited number of Windows-only machines, but we did aim this at what people have been asking us almost daily for years. And as I say, there's still a ton to come.

    Tom Ashley its the first time im seeing this you sell a product for years now theres 3-4 major things community wants like crazy but you dont care that much you build a huge wall to these features and you sell it again "rebuilding it from the ground up". i really in my 33 years of existence dont see or remember any company with this denial and this marketing failure.

    and Tom especially you wrote this "We've got a lot to show today, and over the coming weeks. I understand pricing is a contentious issue for some people."

    really? for some people? i think you are in different world. Some people find it logic the majority has arguments and catastrophic behavior. its the behaviour close to platform behaviour. for example:

    when sprite A---- gives money for construct 3 every year----- then catastrophic behavior enabled

    when catastrophic behaviour enabled------sprite A delete

    > For what it's worth, I think you did good presenting the subscription based model first, before the features and hype and being transparent about it. This is what many of us love about Scirra.

    >

    Thanks, seems we might be in the minority who think that was the right way of going about it though

    Tom Ashley its the first time im seeing this you sell a product for years now theres 3-4 major things community wants like crazy but you dont care that much you build a huge wall to these features and you sell it again "rebuilding it from the ground up". i really in my 33 years of existence dont see or remember any company with this denial and this marketing failure.

    and Tom especially you wrote this "We've got a lot to show today, and over the coming weeks. I understand pricing is a contentious issue for some people."

    really? for some people? i think you are in different world. Some people find it logic the majority has arguments and catastrophic behavior. its the behaviour close to platform behaviour. for example:

    when sprite A---- gives money for construct 3 every year----- then catastrophic behavior enabled

    when catastrophic behaviour enabled------sprite A delete

    I do remember everyone talking similarly about our decision to export to HTML5 only being a catastrophic and short sighted decision but it worked out fine. We're taking a risk here we know, but we're confident with out decisions so far. We'll just have to wait and see what happens.

    > Tom Ashley its the first time im seeing this you sell a product for years now theres 3-4 major things community wants like crazy but you dont care that much you build a huge wall to these features and you sell it again "rebuilding it from the ground up". i really in my 33 years of existence dont see or remember any company with this denial and this marketing failure.

    >

    > and Tom especially you wrote this "We've got a lot to show today, and over the coming weeks. I understand pricing is a contentious issue for some people."

    >

    > really? for some people? i think you are in different world. Some people find it logic the majority has arguments and catastrophic behavior. its the behaviour close to platform behaviour. for example:

    >

    > when sprite A---- gives money for construct 3 every year----- then catastrophic behavior enabled

    > when catastrophic behaviour enabled------sprite A delete

    >

    I do remember everyone talking similarly about our decision to export to HTML5 only being a catastrophic and short sighted decision but it worked out fine. We're taking a risk here we know, but we're confident with out decisions so far. We'll just have to wait and see what happens.

    not so fine when your first page games and others went to unity for completing the projects. lets say the next penelope for example. you made a great prototyping tool i admit it though but still prototyping.

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