Ashley's Recent Forum Activity

  • It's 50 events, if you verify your email.

  • The default preview window size is meant to be the viewport size exactly, but if you're on a high-DPI display there's probably this bug that affects it: https://bugs.chromium.org/p/chromium/issues/detail?id=677381

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    "I can't believe Scirra chose a HTML5 runtime instead of Flash. It just doesn't make any sense. Everyone is doing everything in Flash so obviously that was what they should have done. Also they have started charging money when Construct Classic was free, especially when C2 is so early on at this stage of development compared to CC. Obviously this will drive away users. I think I'll choose another tool. HTML5 also only runs in Chrome and Firefox right now so it seems needlessly limited, and we don't know if other browsers will ever support it. It seems like it was a desparate afterthought. It's sad to see Scirra making such crazy choices. It seems like they'll just fade in to obscurity to be overtaken by other tools. Too bad they're doomed."

    • Everyone in 2011
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    I feel your are right: even the performance of a simple platform game (Kiwi) is very underwhelming on a i5 machine with 4gb.

    Please provide actual benchmark numbers, otherwise this kind of statement is worthless.

    My office machine can render over a quarter of a million on-screen sprites at 30 FPS in Chrome, so you can get great performance in a browser. A single actual measurement is worth more than an entire forum full of vague statements.

  • r18.2 is out now, hopefully that fixes it.

  • Possibly not, but I'd advise filing a bug and following all the guidelines so we can better investigate.

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    C3 runs in the browser, with all the benefits that brings, but also with it comes all the negatives. i.e Construct 3 won't be as fast in performance as Fusion 2.5-3 , GameMakerStudio 2, GameSalad, Stencyl, Unity.

    That's not actually exactly right: in some cases the browser tech is very advanced and can exceed straightforward native code. For example Chrome has a sophisticated parallel rendering architecture, so all WebGL calls are forwarded to another thread and run in parallel while the next frame starts rendering. This essentially lifts the performance overhead of the graphics driver off to a different core, which can actually result in improved performance vs. a native engine that does not implement such parallel rendering. It's a difficult and complex feature to get right, and we certainly didn't try for the CC or C2 editors. So this aspect is probably faster because it's in a browser. On top of that we moved from OpenGL 1.1 in C2 to OpenGL ES 3 (WebGL 2) in C3, and C2 has a lot of JS <-> native transitions which is expensive performance wise (and can more than undo any performance gains in the native code), and C3 has no transition overhead because it's all in JS.

    So you can't just say "it's slower because it's in a browser". There's a lot of tradeoffs going on, and in some cases leveraging the browser tech brings improvements even over native code.

  • Yeah, looks like you're missing the layout border as well. Hmm, might be a graphics driver bug... :-\</p>

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    Delenne - I opened Kiwi Story in C3 with Chrome Canary and it only used around 300mb of memory. It might be worth checking your browser addons, some can add a lot of extra memory usage, especially ad blockers.

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    How come Ctrl+C and Ctrl-V work in the event sheet but not in the Layout view?

    They do work in the layout view too. It's just sometimes the layout view has to asynchronously generate the data to copy, by which time it's no longer in a copy event and so it no longer has permission to copy. As a workaround it shows a dialog and pressing the button allows the copy to happen. It's a silly situation and I'm trying to get some spec work done to fix it.

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  • It's right there, as a dotted line, like in C2.

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Ashley

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