Ashley's Recent Forum Activity

  • Remote preview can do that - but it depends on WebRTC, so just Firefox at first (it's coming to other browsers). It's not actually that easy to add in the desktop build, since we don't run a HTTP server any more, but we could look in to it.

  • Ashley wanted to call it Cirrus after the cloud type, but that .com was taken so he swapped a few letters about

    Scirrus actually sci- as in the latin root for knowledge (as in science), plus the cirrus cloud. Couldn't get the .com domain though, so ended with Scirra. Think that looks/sounds better anyway!

  • Thanks for the feedback! I think you understand what we're trying to do

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Make it work on ios and osx and lot more developers will try harder/longer to make working multiplayer projects.

    That's entirely in Apple's hands - and they're working on it.

  • why do circles start from the middle now?

    Is that the only problem you had? We can fix that (it's already been suggested), but it sounds like you have other concerns. If you don't specifically mention them, we don't know what we should be looking at.

    • Post link icon

    Where do you see Construct 3 in terms of mobile and console performance, say, at the end of 2017?

    I think it's already very good. Only problem is having to use Crosswalk for Android 4.x, but that is fading away over time (and Crosswalk is already deprecated). Throughout 2017 it will only get better. Being able to forget about Crosswalk and only target Android 5.0+ will be nice.

    • Post link icon

    I'm re-posting this here to get extra visibility. Please note we're going to try moving from using a Bugs forum to using GitHub Issues instead. Please see this post for more information: https://www.scirra.com/forum/we-re-moving-bug-reports-now-on-github-issues_t190239

  • The reason not a lot people are using it is because it's not mature enough.

    Actually, I think it's because the nature of networking is just hard. You have to be able to think about multiple clients all running on a slightly different time delay and all interacting with each other. I think the fundamental problem is that asking people who use a non-programming tool to make the jump to such a difficult technical feature is too much to ask for many users.

    [quote:3k5hoqpb]I understand that you can see the activity of people connecting to your signaling server and it might not be too much.

    But i'm 100% sure that a lot more people would give it a try if it's actualy being improved and actualy pushed somehow by scirra.

    People made the same arguments before we made multiplayer. "Just add multiplayer and you'll get thousands more customers!" It never happened. So I'm afraid I'm sceptical. Also if it really is just too difficult for most users, adding more features won't help.

    [quote:3k5hoqpb]You've released multiplayer, wrote 1~2 guides and then didn't even bother to touch it ever again.

    I wrote a 10-page tutorial covering all the background and theory necessary to get started with multiplayer games. If that's not enough to help people use it, I don't know what is.

    [quote:3k5hoqpb]It was never properly advertised either.

    It's literally on the front page of our website.

    [quote:3k5hoqpb]Please officialy admit that you drop multiplayer feature for good so i can move along.

    So... you'd rather we remove a feature you're actively using, than leave it be?

  • Hmm, I think file this as a bug for now.

  • We don't have any plans to work on the multiplayer plugin at this time. It's very time-consuming to work on, the services we host for it have on-going costs, and from what we can see relatively few people actually use it.

  • There's too much here to be able to comment on everything. I'd recommend going to the new feature request system. Many of these I have never heard of from other users, so they sound more like personal requests - which isn't to say it's not important, it's just with our finite resources we try to focus on what lots of people are asking for. The list is also diluted with some things which are pretty trivial, like I don't see any purpose in adding a "random boolean" action, that's easily done with events.

  • The Service Worker forces an update bypassing the cache, providing you export again from Construct and overwrite offline.js as well as the other files.

Ashley's avatar

Ashley

Early Adopter

Member since 21 May, 2007

Twitter
Ashley has 1,775,923 followers

Connect with Ashley

Trophy Case

  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • Forum Mega Brain Made 20,000 posts in the forums
  • x126
    Coach One of your tutorials has over 1,000 readers
  • x74
    Educator One of your tutorials has over 10,000 readers
  • x5
    Teacher One of your tutorials has over 100,000 readers
  • Sensei One of your tutorials has over 1,000,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • x42
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

32/44
How to earn trophies

Blogs