Ashley's Recent Forum Activity

  • Not yet - I think we just need to add some functions to look up layouts.

  • Oh, and let me know the issue number here. We've had various reports of similar sounding issues over the past few months and it's always been a mystery what's going on, so it will be interesting to see if Google can find an issue.

  • I'm not sure it's the right place, but filing an issue at crbug.com might at least be a good place to start. It's the bug tracker for Chrome, but it also covers the WebView. If you explain the problem with the WebView app not being able to update, they might be able to do something about it.

    I think the weirdest thing is if it worked with v71, then from what you've said it sounds like failed updates beyond that have actually reverted it to the factory v43. A failed update should have at least left it on v71!

  • That's weird, I've not heard of that happening before... I guess you'd need to contact Google to get to the bottom of what's going on there.

    You can switch the project back to the C2 runtime, which works with older browsers. However it has fewer features and reduced performance. You might need to remove some things from your project to switch back. See the manual entry on the C3 runtime for more details.

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  • What's the exact text of any error messages that appear?

    Does the device have enough storage space to install updates?

    Doesn't the device at least have the webview v71 then? That one is new enough to work.

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    i am working on a multiplayer game but i have a fundamental doubt:- how to even begin with it?

    Why not start with the Multiplayer tutorial series?

  • The Construct 3 runtime requires an up-to-date webview. It only needs to have had an update in the past couple of years to work. v43 is around 4 years old which is too old to be compatible. The problem you need to fix is updating the webview. It should work for any Android 5.0+ device. Googling the model gave me this which appears to be compatible since it has Android 5. Why can't you update it? What happens? Is there some kind of error message?

  • In preview mode your files aren't uploaded anywhere, so they cannot be fetched normally. This is what the Asset Manager is for: it handles requests for you to make sure they work on all platforms. In this case you need to use something like this in an async function:

    scriptElem.src = await runtime.assets.getProjectFileUrl("myscript.js");
    
  • Right now the easiest solution would be to use the runtime.callFunction() method to call a function in the event sheet to set the global variable.

    I think it would be useful to come up with a more convenient way to return values from scripts to events. I'm not sure what that feature would look like yet though.

  • You don't need to use Browser for this. In JavaScript it would just be a call to window.open().

  • This only happens if you use both the old Function plugin and new built-in functions in the same project. It adds "(built-in)" to the name of the built-in functions to help distinguish it from the Function plugin (otherwise they'd have nearly identical names). The separate category is just a quirk of that. It'll go away if you delete the old Function plugin.

  • We deliberately avoid duplicating official documentation (in this case Facebook's own Instant Games guides) because they go out of date quickly. We're a small team and having to regularly re-write all our documentation every time anything so much as the web design changes is loads of work and basically never happens, and would leave incorrect documentation behind, which is even more confusing. So we just point people to the official source. There shouldn't be any contradictory information though - do point that out if you find anything and we can try to clarify.

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Ashley

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