Ashley's Recent Forum Activity

  • I generally would not recommend using other people's or company's artwork in your games at all.

    (I'm not a lawyer, but I think it goes a bit like this...) According to copyright law, by default you are not allowed to copy another game's artwork in to yours, at all, even if you release the game for free. This kind of copy-pasting of other people's work unmodified is generally not allowed unless you have explicit permission. I think there are grey areas if it's for satire or commentary, but the average game does not fall in to that category.

    To get explicit permission, first you have to gain the attention of the company or person. This isn't easy. Expect to be put in touch with a generic customer service assistant who won't necessarily know what to do with your request.

    Assuming you get past that, now you need to persuade the company's lawyers you're significant enough for them to spend time, money and effort to write a letter saying you can do what you want. (You should not count anything less than a physical letter as permission.) Generally, they won't bother - why should they? Alternatively they may decide to levy a hefty fee to justify their time.

    Then, even if you have a letter saying you can, bear in mind many companies are large organisations with different departments that don't actually talk to each other much. So you might get legal threats anyway, from a different department that doesn't know what's happened!

    Then you have to use your letter as proof to try and persuade them they really did give you permission. (This is why you need a real letter: if they threaten you, they probably won't accept emails or what someone said on the phone as proof.) They might ignore your letter anyway and still tell you to stop, because companies don't always care about your predicament.

    All in all, it's probably a huge amount of hassle. I'm not saying it will always happen like that, but it could. By then you probably could have come up with some original artwork and made a cool original game.

    So I would not recommend it - if you want to do it by the book, it's best just to use your own artwork.

  • Kyatric is right: both Tom and I have tonnes on our todo lists right now, and when people make suggestions often lots of people suggest something which is already on our todo list, or they suggest such large projects we would not be able to realistically start them for 6-12 months, by which time we'd have even more suggestions...

    Obviously listening to our users is vital to what we do, it's just the problem is we are a 2 man team and we've become totally saturated with amazingly cool ideas we can't wait to work on. So we're basically going to be crazy busy for 6 months! Like that other post says if you have little ideas for tweaks or minor changes, we can usually sort those out - just make a new thread for each one.

    I'm also reluctant to publish our todo lists, because they change frequently, sometimes we realise ideas were bad ideas, should be done differently, or the priorities are changed etc. So I think it would be kind of misleading if people came to depend on it to know what's coming next.

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  • We're designing Construct 2 with the aim of making it good enough for professional use. We want it to be the best editor for making games!

    Some people like using it to quickly prototype games before going on to fully code them. We think that's a great way to use C2 as well, but our aim is to make C2 so good that you'll have a tough time beating the prototype with your own code.

  • We're looking in to these features and how they can be implemented securely. Stay tuned!

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  • Great! The question is will be it any good though? For example Android's browser isn't great with HTML5 (although that's supposed to be fixed in Android 4).

  • It works best on a layer with parallax set to 0, 0.

  • Hi, can you upload your .capx file somewhere or email it to me (ashley@scirra.com)? (This is the first step in how to report bugs)

  • This isn't supported yet... I'll see if I can add support in a future build!

  • Please see this thread.

  • You can send your .capx to my email address. If you can't reproduce it in a new project, we really can't do anything without your file.

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Ashley

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