Ashley's Recent Forum Activity

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  • With errors where a project file goes missing, the project isn't actually particularly useful. I look at it and yes, it's just an ordinary project with a file missing, which doesn't tell me any more info. We really need to know what you were doing just before this happened to be able to fix it, if you can remember. Also, if you can reproduce it and provide a working .capx with a number of steps to break it, that's incredibly useful. From that usually we can immediately fix the bug, but without it we are left guessing and struggling.

    Activities involving renaming, deleting or creating new things are most likely to trigger this. If an animation frame goes missing, it's most likely from renaming, deleting or creating animation frames or animations.

    You might also be able to ignore any error messages, find the empty frame and manually add an image in to fix it, but we'd prefer to have this fixed so it never happens again!

  • We cannot do anything about this report. Please see how to report bugs.

  • Browser share is a thing I think time will fix - after a year or two I'm sure IE8 and earlier will become the new IE6.

  • Oh, maybe they updated to support MP3, or that particular model of phone adds support. However, we're kind of waiting for Android 4 to come out anyway - it has a hardware accelerated canvas, so Android versions before then are probably too slow to play HTML5 games well.

  • I think there's a genuine case for having a kind of marketplace - not only are there users who genuinely would benefit from buying artwork, but it also makes it a place for artists to host work and make a bit of pocket money for themselves as well.

    On the other hand, like everyone says, we'd like to avoid Construct 2 becoming associated with boring samey template games, because it's far more powerful than that.

    We're busy with a whole pile of plans right now so this probably wouldn't happen until some time later anyway, but if we did anything like this it would require some careful thought to execute well.

    BTW, MikeWhis, just out of curiosity how did you hear about us? I wouldn't have thought many Gamesalad users have PCs.

  • Workarounds using iframes do not avoid the license. If your game uses MP3 technologies to play audio, you're liable for a license, regardless of the actual method you use to play it.

    I had a quick look and the Android browser does not appear to support HTML5 audio at all yet, so MP3 won't help you there. However most of the phones Android is on support Ogg Vorbis, so I would expect Android 4 (due to be released soon) to support Vorbis.

    Safari on iOS should support AAC.

    PhoneGap also provides some mechanisms to play audio via the native engine, which might allow us to fix it. I'll look in to it. In short, it should be fixed soon, so there's still no need for MP3.

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  • (This is an old post - since this thread was made we've added support for PhoneGap)

    The MP3 licensing site states that you're liable for a $2500 license if you distribute your game 5000 times (presumably meaning downloads). So I would prefer to avoid the MP3 format entirely! AAC is better quality, smaller filesize and free to use in games. So everyone should use that! (Actually, everyone should use Ogg Vorbis, but either is better than MP3.)

    Edit: I went through my emails and actually got in touch with the MP3 licensing people a few months back. They seemed to say (through politi-speak) that even free games are liable for this license, based on the argument that "any use of mp3 is designed to take advantage of its ubiquity, create fans... build a reputation, etc... so there are very very few instances where our license is not required".

    I couldn't believe it. That's why we don't support MP3 at all and only use AAC and OGG - it's you lot who are liable for this $2500 license, not us, and we don't want to put anyone at risk, especially when AAC is better in every way.

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  • Edit: this is now covered by the manual entry on installing third-party addons.

    New addons

    Newer plugins and behaviors support .c2addon packages. If the plugin developer distributes a .c2addon file, simply download it then drag and drop the file in to the Construct 2 window. Construct 2 will ask you if you want to install it. (This is only supported in r120+, so check your Construct 2 version if it does not work.)

    Old addons

    Older addons are usually just a collection of files. You need to close Construct 2 and copy the folders to the install directory - one of the following depending on whether it's a plugin or behavior:

    <install path>\exporters\html5\plugins

    or

    <install path>\exporters\html5\behaviors

    In these folders each plugin and behavior has its own folder with a couple of files in it. Copy the plugin or behavior you've downloaded there, launch C2 again, and you should see it in the editor!

    Effects are slightly different: they're just a .fx and .xml file. These go in the effects subfolder in the install directory.

  • We only allow built-in converting to AAC on Windows 7.

    OGG is a free and open format so we can implement it in Windows XP just fine. However, AAC is a patented licensed format. We cannot encode it to AAC in Construct 2 without having to pay a license which would probably put up the price of Construct 2. The exception is Windows 7 which has a built in AAC encoder which we're allowed to use for free.

    To work around it, you should be able to find some free AAC converters (have a quick Google). The final filename should be .m4a. You can then convert the files yourself, and import them to Construct 2.

    If you find this annoying, you can blame Microsoft and Apple, who refuse to support the free OGG sound format in Internet Explorer and Safari.

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Ashley

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