Examples are sorted by level category - beginner, intermediate and advanced.
The examples focus on the implementation of specific mechanics that you can then add to your game.
Some examples are focused on how Construct works and show you how to use the features they are demonstrating.
Let’s start with a selection of examples which, in my opinion, should demonstrate some of the fundamentals of making games with Construct and are therefore an ideal starting point for beginners.
- Ghost shooter tutorial
- Instance variables
- Unique Ids