All content tagged [webassembly]
WebAssembly is a web standard that defines a binary format and a corresponding assembly-like text format for executable code in Web pages. It is meant to enable executing code nearly as quickly as running native machine code.
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When we first announced Construct 3 , we said we'd focus on redesigning the editor, and carry over the same runtime as Construct 2. This was a wise choice given...
published on 4 Apr, 2017 at 13:00
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Audio codec support has been a thorn in our side for years. It was a problem when we first got going in 2011, and six years later, browser support Is'nt a whole...
published on 6 Sep, 2017 at 12:59
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The Spectre security vulnerability has left many companies scrambing to mitigate it. Along with other browser vendors, Apple worked quickly to add some mitigati...
published on 29 Jan, 2018 at 19:26
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Our first blog post on performance focused on the runtime engine performance. Whilst upgrading our code for the new runtime, we also made some key improvements...
published on 19 Mar, 2018 at 11:58
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I'm having a lit bit of difficulty in releasing my app. Whenever I try to open it on my Android emulator I get this screen: ]. When I uploaded it to beta versio...
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We can't run our HTML5 game on iOS (but runs on Mac). Apple broke WebAssembly and are leaving it broken. ]iOS 11.2.2 and 11.2.5b6 WebAssembly regression (error...
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Has anyone used c++ in Construct 3? I suppose it is possible to do it through WebAssembly and JS modules. If it is possible, it will be very good! C++ works mor...