Content tagged codec

A codec is a device or computer program for encoding or decoding a digital data stream or signal. Codec is a portmanteau of coder-decoder.

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Edge 17 supports open media codecs
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We've long blogged about media codecs (the formats that audio and video are stored in) on the web. Two of our first five ever blogs posts were about the subject...

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Opus audio in Construct 3
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Audio codec support has been a thorn in our side for years. It was a problem when we first got going in 2011, and six years later, browser support Is'nt a whole...

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IE10 review: still disappointing for HTML5 games
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The release of Windows 8 comes with a new Internet Explorer: Version 10. A new IE is still a rare event; IE9 was released about 18 months ago, whilst both Chrom...

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Even more about audio licenses on the web
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This is now our fourth blog post about audio on the web ( one , two , three ). We may be risking beating a dead horse, but we do need to clarify an important po...

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Why you shouldn't use MP3 in your HTML5 games
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We are sometimes asked how to make an MP3 play in a game made with Construct 2 or how to import MP3s into Construct 2 itself. We don’t allow it for a very good...

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More on HTML5 audio, codecs and politics
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In my last blog post, On HTML5 audio formats , I discussed the patchy audio support in today's browsers. I argued that Internet Explorer and Safari should suppo...

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On HTML5 audio formats - AAC and Ogg
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In your HTML5 games made with Construct 2 , I'm sure you want sound effects. I've been thinking about the audio features that we need to add. I've ended up worr...

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The never ending issue of dual-encoding
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I've ranted a fair deal about the problem of audio codecs in HTML5 already. Here's some older Scirra blog posts on the subject - note however that some of the d...

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Video and image improvements in Construct
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The latest Construct updates and browser updates have made possible some interesting new improvements for both video support and images. We wanted to highlight...

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Reducing download sizes with lossy spritesheets
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What if you could reduce the download size of your game by as much as 80% with minimal reduction to image quality? This kind of improvement is now possible in t...

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