Hi! Could you help me?
I'm making a tank game where the bullets collids with map and it destroy a tile range with a certain radius. My game works fine, but I have a bad performance, specially on .nw version.
I noticed that smaller is the tilemap, faster is the game.
I noticed that when I use a 2x2 tile size, it's faster than using 1x1.
I know, all that shit is obvious. My problem is:
1) The event that set the map doenst work if tile size is not 1x1.
2) If I draw the tilemap manually, the event that erase a tile range doenst work also.
Why dont those functions work when I use a tile size differente from 1x1?
How do I fix it? I need a better performance!