I feel like I must be missing something obvious. I recently discovered that you can tell Construct to place tiles using the tilemap paintbrush during runtime. G...
I want to make a mechanic like in minecraft where I can hold down the mouse and start to mine the block and wait a specified amount of time for each tile in the...
I'm trying to set "fog of war" made from tilemap (single black tile 8x8), then erase these tiles around player when he moves to reveal the visited area. I found...
I am trying to spawn sprites in random tilemap positions where there are no tiles. I do know how to set a sprite in empty tiles but it only ever goes to the bot...
I tried the 2 brushes but they don't have what I need.
Hi folks, possibly weird question here; I'm working with a downloaded tilemap I got from Itch, and I am a bit stuck- I'm trying to get the tiles to all fit with...
To be more specific, upon an event triggering I want to choose all tiles on a tilemap with a specific id (for example 4) and erase them mid game. "Compare tile...
I have four layouts in my game. I was working with the tiling yesterday and everything was fine, saved a copy on mac. This morning, I open it and the tilemap la...
I have a tile which is a crystal that is supposed to light the scenery and I have a sprite that lights the scenery. Is there a way to make it so when I place th...
In screenshot take for all level I keep seeing these lines showing up in up all over the place I put the tilesets back into inkscape to try and figure out was i...