I am wondering how to prevent this weird overlap of empty space of the tilemap (the tilemap is 16x16 and has some empty space for some tiles). Is this overcome...
I'm having issues with creating a tile map. I've created the tile map object, and imported a png file that is 256x128 (same size as my Layout). However when I f...
Hey friends! I'm having issues setting up the layers with the tile map. I have 3 layers, grass, dirt, and layer 1. (I'm gunna rename it later) I'm trying to put...
I was recently editing a tilemap in a game of mine to compare color schemes of a layout. I changed the color of some tiles and then after I saw them in the layo...
Title kind of says it all but I have a tile map that changes tiles to represent where sprites have been placed on another layer. Kind of like a mini map but tha...
So recently I started a new project and as I added some tilemaps I noticed that they're blurry. I thought the Sampling option was in Bilinear or Trilinear but i...
How to make sure that in this example the walls are not visible until the light hits them. In the current version, the walls are visible even without light. Sam...
I found this thread here. Who can show an example of how to do the same with EasyStarJS, but using MoveTo.
I'm making a paint themed puzzle game and the main character has a gun that shoots paint depending on which colour they've selected. I spent around 6 hours maki...
I want to make a game that have various maps using the tileset, but for some reason the load function of the tileset object Is'nt working, any .Capx for me to s...